Run! You’re B.A.I.T.
Let's face it. The real reason most of us are against motion controls is because we don't like the idea of exercising. I mean, exercising has never really been all that fun. Believe me, or better yet, believe the thick layer of dust on my DDR pads. But the idea of actually have fun in a workout is exciting. Heck, I bought a Kinect for Dance Central and Michael Jackson: The Experience. And I'll buy BAIT if it ever gets made.
BAIT is an audio-based running game app that uses built-in smartphone sensors and GPS to track your work-out. Instead of using the usual fitness tracking approach for the app, the player has the role of an agent in a counter-monster attack organization called BAIT. The radioactive monsters you fight attack from randomly appearing wormholes, and have to be killed with a neutralizer that is charged by running. If the monsters get too close the player loses points, points needed to complete each level. Levels are designed based on interval training, the alien creatures appear at certain predetermined times to vary intensity. The points earned in the game are used as credit in a weapon shop that offers shields and different kinds of "neutralizers".
(via Theo Tveteras)
Motion Sports trailer reveals Ubisoft’s answer to Kinect Sports
Ubisoft looks to be following Microsoft's own Kinect launch example with Motion Sports, a sports minigame compilation title set to hit shelves alongside Kinect this November. The six minigames include dodging tacklers as a football player, horseback riding, downhill skiing, hang gliding, boxing, and soccer penalty kicks. At least some of these games include head-to-head multiplayer, but the trailer doesn't indicate whether or not they all do.
Wii Sports was probably the best proof-of-concept for the Wiimote technology, so it's fitting that approachable sports-themed minigame titles would be a major part of Kinect's holiday season honeymoon. Including Microsoft's in-house Kinect Sports game, which also offers six sports minigames, Kinect now has at least two launch titles of that flavor. It will be interesting to see how Kinect is received - especially if minigame compilation titles are the meat and potatoes of its offerings. Will there even be room in the market for two sport minigame titles at launch? Interestingly, Kinect Sports won't even be pack-in with the Kinect; that honor goes to Kinect Adventures, another minigame compilation.
The Future of Motion Control: How To Improve It
This short video on Sony's blog demonstrates where the PlayStation Move is at in terms of development. Now that the Wii is about to turn four, Sony and Microsoft are both poised to make wigglin' and wagglin' major features of their consoles as well. The Wii's motion controls have failed to deliver on the promise of a total game-changing console. Despite this, the Wii has some real gems but games which actually utilize the motion controls well are few and far between. Today, most gamers still use thumbsticks, shoulder triggers, and face buttons for a majority of their games. Here are a few ways motion controls could finally make games better.

NBA 2K11: Cashing In On A Legend
Because of the misfortunes surrounding the launch and rebranding of EA’s NBA Elite 11 that eventually led to its cancellation, NBA 2K11
finds itself to be the only serious professional basketball game on the market. The cover bears the player many basketball enthusiasts, myself included, consider one of if not THE greatest player to play the game, Michael Jordan. In honor of his accomplishments, the game includes a few modes specifically designed around him and his legacy. So with no competition, the game should be a slam dunk, right? Right?
Before we get into it, I’ll like to mention that this is the first sports game I’ve not been forced to play by familial gatherings. So this is a newbie’s look at the franchise, though I did play a bit with my brother so I could get a vet’s opinions on the changes and enhancements from 2K10. Also, the version reviewed is on Xbox 360, so I didn’t have a chance to check out the implementation of motion controls via PS Move. Now on with the game.