Aggrogate

14Sep/100

MIT’s GAMBIT Game Lab highlights strange, thematic indie flash games

The Singapore-MIT GAMBIT Game Lab started in 2007 with the mission of throwing together teams of MIT and Singaporean students to develop video games over nine weeks. Each team's game must answer a specific research question, and delve into some very strange territory. Consider your favorite games right now. While I'm sure they're great games - do they ask any questions, let alone provide any answers? The assignment sounds like a pretty tall order for mere students of game design.

Each year's games are uploaded onto the website, so you could go all the way back to the first batch to see how the program has developed. The 2010 games are the most recent, and deal in some pretty weighty thematic material. They are all very short, and far less involved than some of the games you'll to find at Kongregate or Newgrounds. Taken together, the seven entries of the 2010 class are the videogame equivalent of a collection of short stories. They're all narrow in scope but powerfully focused, and each could probably be finished during your lunch break.

Tagged as: , Continue reading
21Aug/100

Cheap Thrills: Master of Fortresses

Cheap Thrills is a column by Chris Gampat reviewing affordable (under $20) or free games for the recession.

If you're a fan of defense games, then chances are that you won't mind getting slightly Imperial on someone's ass when playing Master of Fortresses. Based around the imperial era, the game makes players defend their holdout against either the British, French and Germans, or play as those respective nations.

11Jul/100

Cheap Thrills: Coma Is Like Limbo on Flash

Cheap Thrills is a column by Chris Gampat reviewing affordable (under $20) or free games for the recession.

Coma is a free flash game where the player must accomplish certain tasks to finally wake themselves out of a coma and escape the dreamworld. Remember that very-creepy-but-addicting-nontheless game called Limbo for XBLA? Well, Coma will remind players much of that game. Granted, there are differences—but the core gameplay is still quite similar and players will encounter similarly creepy events without the simplistic but brutal violence that players experienced in Limbo.