Aggrogate

26Jan/120

Resident Evil 6: The Elder Scrolls VI: Raccoon City?

Just saying. And isn't it better to notice that the Resident Evil 6 logo looks like the Oblivion and Skyrim logos than to notice that it looks like a giraffe getting a beej?

6Dec/111

The Elder Scrolls V: Skyrim: The Greatest Beta Since Oblivion

The Elder Scrolls V: Skyrim is one of the best games of the year. It's also one of the most imperfect, buggy, and flawed games of the year. Since this is a Bethesda Softworks game, neither of these things should be surprising to you.

Skyrim takes place 200 years after Oblivion, and Tamriel has changed. It's now the Fourth Era, and the Empire has weakened. The Septim bloodline is gone, and the Empire has survived a bloody war with the Thalmor, an alliance of elves that broke away. Now they have  peace agreement that keeps the Empire under some rules, including banning the worship of Talos, the first Emperor and the Ninth Divine. The people of Skyrim aren't happy about that, so Ulfric Stormcloak killed the High King of Skyrim and started a bloody civil war in the region. Also, dragons are back, and no one knows why. You start as a prisoner who escapes and has to find out why he has the power to speak in the words of dragons and absorb their souls. Begin the game.

22Nov/111

The Huge World of The Elder Scrolls: Skyrim Extends to Morrowind and Cyrodil (Sort of)

This is pretty big, if not specifically useful yet. Jesse from Finland on Tumblr went to the edge of Skyrim and beyond, and found that the game has land masses modeled all the way to Morrowind and Cyrodil. You need to turn on no clipping after you go east of Stendarr's Beacon, but from there you can find the landscape of Morrowind, with Vvardenfell and the Red Mountain. If you go south of that, you can find Cyrodil, and even the island where the Imperial City should be located.

There's no content there, or even any foliage, but the fact that the land masses are modeled could indicate ambitions for remakes of Morrowind and Oblivion, or expansions into Morrowind and Cyrodil. Modders now have big land masses ready for them to get started with their own remake projects, and that could mean some great things for PC users (and me kicking myself for getting the PS3 version). Skyrim's already a massive game, but if you can move out to the other provinces? Best RPG ever. I want my Telvanni wizard tower back.

[Source: Destructoid]

11Nov/110

I’m Going to Ruin Skyrim For You Without Spoiling Anything

I should warn you, this will taint Skyrim for you. Click only if you're ready for it.

26Aug/110

Microsoft Gets 30-Day Exclusivity for Skyrim DLC

A press release sent from Bethesda today has revealed that "The first two add-on content drops for The Elder Scrolls V: Skyrim will be releasing exclusively on Xbox 360, 30 days before it's available anywhere else," (check out Joystiq for the full PR text). The developer has a track record for extensive post-launch DLC content, and the scope and scale of DLC for Skyrim look to be the hugest yet (Todd Howard's interview with AusGamers sheds some light on DLC plans).

So all you PS3 and PC Elder Scrolls fanatics who just gotta have the DLC now now now are SOL. I would be very interested to see sales statistics for moves like this, and how many multiplatform owners choose to get the 360 version instead of the PS3 or PC version, just so they can get the DLC right away. Are there really that many multiplatform owners for that to make a difference? It's doubtful that many people who weren't already in the market for a 360 are going to jump up and buy one just for this deal. And if the numbers don't really yield all that much competitive advantage for the 360, then it just seems like kind of a dick move on Microsoft's (and Bethesda's) part.

Seems to be a lot of that going around right now.

14Dec/100

Elder Scrolls 5 is Coming: Next Stop, Skyrim

It's official: after so much time in the Wasteland, Bethesda Softworks is taking us back to Tamriel. The latest chapter of The Elder Scrolls has been announced. The Elder Scrolls 5: Skyrim will take place in Tamriel's northernmost province, land of the Nords and lots of snow.

According to the trailer that premiered at the Spike Video Game Awards and is now on the Elder Scrolls web site, Tamriel is now without an emperor after the events of Oblivion, the people of Skyrim are clashing, and the dragons are returning. That last bit is something of a Big Deal. It looks like you're going to be the Novatim, or Dragonborn. Sounds awesome.

The Elder Scrolls 5: Skyrim is scheduled to hit November 11, 2011.

27Oct/100

Bethsoft-itis: Making A Masterpiece Out Of A Beta

A Fallout: New Vegas review is on the way, but until it's ready let me tease you with these two revelations: the game is broken, and the game is awesome. This isn't necessarily a deficiency on Obsidian's part; indeed, one could argue that the company simply followed Bethesda Softworks' long-standing example of producing half-made masterpieces. Like Fallout 3 before it, and Oblivion before that, and Morrowind before that, Fallout: New Vegas manages to find a measure of greatness despite otherwise crippling technical problems. It also proves that few games can be so buggy that we can't still embrace their redeeming qualities.

Despite conventional widsom, gamers can be very forgiving. They just need to be given an incentive to forgive. Eye candy, ear candy, blood, boobs, these are all great bullet points for catching the attention of gamers, but they're not enough to overcome a technically flawed title. For a game to win despite itself, to succeed in the face of bugs that would have it kicked back to beta testing in any sane development house, it needs to show real ambition of scope. It needs to put a lot of real, gameplay-affecting choices into the hands of the player for it to be a successful case of Bethsoft-itis.