Aggrogate

18Dec/100

How Big Will 3DS Games Be?

According to an article over at GoNintendo (via Nintendo Life), the 3DS cart will have a capacity of 1GB and can go up to a whopping 8GB. For comparison's sake, the current DS card holds only 512MB, and the PSP's dual layer UMDs can only hold 1.8 GBs of data. Of course it's doubtful that the developers will actually use all that space. But it's good to know that Hideo Kojima won't have to sacrifice his uncompressed audio to port Metal Gear Solid 3 to the 3DS. Of course these could be a great chance to start a new wave retro revival; I, for one, would love to see the PS1 and maybe even PS2 Final Fantasys make their way over to the 3DS. I think there's room for a 3D remake scene to go alone the HD remakes that we're getting.

17Nov/100

Activision Making a Bizarre Move: Studio May Shut Down

From the minds that brought you Project Gotham Racing, Blur, Geometry Wars, and 007 Blood Stone comes... job loss? At least that's what the staff over at Bizarre Creations thinks. There is a NeoGAF thread that has people who claim to be from the studio stating that Activision has intentions to close down the studio. Further investigation has revealed a 90-day consultation period in which Activision will decide what to do with the studio, be that sell them or, in the worst case, shut them down entirely. Activision sent out this statement:

"Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly. Although we made a substantial investment in creating a new IP, Blur, it did not find a commercial audience. Bizarre is a very talented team of developers, however, because of the broader economic factors impacting the market, we are exploring our options regarding the future of the studio, including a potential sale of the business."

In spite of my feelings toward Activision, a world with no more Geometry Wars does make me sad.

(via Giant Bomb)

17Nov/100

Wii No Longer Speaking


If you wanted to scoop up a Wii Speak peripheral, you should pick one up nowish. According to GoNintendo, the Amazon page is currently listing the device as "discontinued by manufacturer". Incidentally, the developers of upcoming Wii FPS The Conduit 2 have said intention to support the Headbanger Headset instead of Wii Speak. (via Eurogamer)

5Aug/100

Disappearing Developers: Izuna Team and Summon Knight Teams Both MIA

First Cavia, makers of Nier and Drakengard, was absorbed into its parent company. Now, Ninja Studio and Flight-Plan have vanished from the internet. Ninja Studio created the Izuna: Legend of the Unemployed Ninja series on the DS, one of the few games in the roguelike RPG sub-genre. Izuna never gained mainstream critical success nor did it gain more than a cult following. Flight Plan brought us the Summon Night series and Eternal Poison, which also had a tepid reception and a cult status. The Summon Night series tended to be restricted to Japan with only three titles releasing internationally.

Back in May, Siliconera noticed the Ninja Studio site had went offline and speculated that they had quietly went out of business. More recently, the Flight-Plan site went offline as well, and it is now known that they have officially been shut down. The last game released from Ninja Studio was Tactics Layer, a DS cosplay Strategy RPG released last year, while Flight-Plan's last game was Summon Night Gran-These, a PS2 action RPG that came out in April. Both are exclusive to Japan.

13Jul/100

The End is Nier


At least it is for Cavia. The developer of the niche trilogy of Drakengard, Drakengard 2 and Nier is being absorbing into parent company AQ Interactive as reported by 4Gamers (translated via Andriasang). The site conducted an interview which revealed that Nier will be the last title from Cavia and the Cavia branding will cease to exist after the absorption. In addition to the work they did on Square-Enix titles, Cavia also developed Resident Evil Umbrella Chronicles and its sequel, Bullet Witch, KORG DS-10, and Fate/unlimited codes. Cavia titles tended to be hampered with gameplay and technical issues, but also tended to have excellent storytelling. This tends to lead to mixed reviews and middling sales. No timeline was given on ending of the Cavia brand.