Listing Restlessly: Graphical Ages of Gaming
Welcome to Listing Restlessly, a new and irregular feature where we look at geek concepts and try to put them into categories that make some amount of sense. There's so much vagueness in gaming ("role-playing games," "casual games," "retro games,") that we need some way to separate these ideas. Let's start with the ages of gaming, an amorphous yet steadfast concept that everyone knows but few can define beyond "today's consoles" and "yesterday's consoles."
We've used "current-gen" versus "next-gen" versus "last-gen." Well, generations change. We've used "8-bit" versus "16-bit" versus "32-bit" versus "64-bit." Well, the Atari 2600 was 8-bit, and the Atari Jaguar called itself 64-bit when it wasn't, and the 64-bit Nintendo 64 lost the battle against the same-generation 32-bit Sony PlayStation. Instead of looking at bits and vague generations, let's look at what really defined the generations: the graphics. Specifically, what they looked like, and not what drives them. Here are the new ages of gaming. Four clearly defined ages and one semi-clearly defined half-age that run from the beginning of home video game systems to today.
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