Minecraft + Bioshock = Minoshock
So Minecraft for Game of the Year? Much like LittleBigPlanet spawned Super Mario Bros. 1-1 and eventually evolved to remakes of Gradius and Contra, it seems the computerized version of Legos has beget its first "demake". Welcome to the beautiful underwater utopia of Rapture. Ein of the Penny-Arcade forums is the creator of this ambitious project that pay homage to the setting of the first two Bioshock games, but this isn't all that's planned. There is also a demake of Bioshock Infinite's Columbia in work as well. Minecraft continue to look more and more appealing. Video continues after the jump.
Irrational discusses Columbia, BioShock Infinite’s city
Since BioShock hit the scene, the game's instantly recognizable underwater city of Rapture became a major part of any conception about video game settings. While Bioshock 2 stayed in Rapture, Bioshock Infinite will take place in a completely new location. Speaking to NowGamer, director of development for Irrational (formerly 2K Boston) Tim Gerritsen explained the approach for Rapture's successor, the skybound city of Columbia. The most interesting point he made was about the city's floating, unstable towers.
"Everything we’ve built within the levels is about creating new opportunities for the players from the floating buildings," Gerritsen said. "You saw the buildings within the world – and these buildings move. Suddenly, and fundamentally, it creates a brand new gaming experience because if I see a building off in the distance, will it always be there or will it move? That creates all-new opportunities for us as makers and you as players."
One of Rapture's signature features was the creepy dimness of rooms and corridors illuminated only by flickering neon signs. This environmental tone fit the location - there's not much light on the sea floor. Columbia, on the other hand, floats among the clouds and is awash in sunshine. The rest of NowGamer's short interview with Gerritsen offered other interesting glimpses into the world of Columbia, and how even a brightly-lit, open-sky can find opportunities for suspense and fear.
If this seems like a tease, well...it is. BioShock Infinite isn't expected to arrive until 2012.
Ken Levine and Irrational Games helming Bioshock Infinite, ignoring Bioshock 2
Bioshock was great. Bioshock 2 was good, but it felt a lot like a rehash of the first game. A few minutes ago, I received a press release announcing "Bioshock Infinite," the third game in that has now become the Bioshock series. I yawned and said "Eh, might be good," until I noticed two important names in the document: Ken Levine and Irrational Games. Yes, the people behind the first game (and the developer of Thief and System Shock 2) are coming back to the series. 2K Marin out, Irrational in.
This time, the game won't take place in Rapture, or in any underwater city. Instead, Bioshock Infinite will revolve around the floating city of Columbia, a metropolis in the clouds conceived as a symbol of American power at the turn of the century. Like Rapture, Columbia faded away from public knowledge and its fate remained a mystery until now. The year is 1912, and you are Pinkerton National Detective Agency agent Booker DeWitt, dispatched to find Columbia and rescue a missing girl.



