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25Feb/110

Duke Nukem Forever is Real! (Hands-On)

Aye, I've seen the monster. Plenty of other sailors'll tell you it's just a myth, or a trick of the sea, but I saw it with me own eyes, so I did! Even got me hands on it for a few minutes, before it got away from me. Oh, yes. Duke Nukem Forever's real.

I met with Gearbox on Wednesday for a demo of Duke Nukem Forever. Not only is the game real, but it's near completion. The version I saw was far more developed, polished, and ready for release than any previous preview of the game 3D Realms bothered to put out. In fact, this preview could be considered filled with spoilers, considering it seems like the game is actually coming out.

23Feb/110

Marvel Vs. Capcom 3: Ultimate Battle of Almost Ultimate Destiny

Marvel Vs. Capcom 3: Fate of Two Worlds is a pure nerdgasm. I can't attest to how much the game will please fighter purists, but to this barely-more-than-a-button-masher, it's a hoot that's well worth its retail price, and just about worth the wait. Great, accessible mechanics, a huge and varied roster, and loads of nerdy winks make this game a must-have for any fan of the fighting game genre or the comic book medium. Yes, it's been a freaking decade since Capcom put out the last Marvel Vs. Capcom game. Yes, the roster has 20 fewer fighters. Now that it's here, none of that seems to matter. It's a great game by any measure.

It has all the Capcom fighter basics, but with a few streamlined aspects casual players like me, who aren't obsessed with keeping the genre "pure" in its decade-old, frame-counting glory, will appreciate. There are four attack buttons, three light/medium/heavy attacks and a special launcher attack, and everything in the game can be done with a combination of those buttons and the standard fighting came stick motions (quarter-circle,  dragon punch, mash buttons). Honestly, for non-veterans, it's pretty much the same mechanics as Street Fighter 4, Capcom Vs. Tastunoko, and well, basically everything Capcom since the hyper combo was first invented.

2Nov/100

Fallout: New Vegas: Back to the Wasteland

It was almost noon, and we still had more than a hundred hours to go. They would be buggy hours. Very soon, I knew, my PS3 would be completely frozen. But there was no going back, and no time to rest. We would have to ride it out. Machinations at the fabulous Lucky 38 were already underway, and we had to get there with the chip to claim the presidential suite. A fashionable casino in New Vegas had already taken care of the contract, along with the Securitron escort we got coming in from the Strip. And I was, after all, a professional courier, so I had an obligation to deliver the chip, for good or ill.

The pit boss had already given me 300 caps, most of which was already spent on extremely dangerous chems. My inventory looked like a mobile Brotherhood narcotics lab. We had two bags of Psycho, seventy-five Mentats, five puffers of high-powered Jet, half a salt shaker full of Buffout, and a whole galaxy full of multi-colored RadAway, Rad-X, Super Stimpacks, and also a quart of whiskey, a quart of scotch, a case of Nuka-Cola, a pint of Sunset Sasparilla, and two dozen Stimpacks. Not that we needed it for the trip, but once you get locked into a serious chem collection, the tendency is to push it as far as you can.

I've already talked about the bugginess and open-ended nature of Fallout: New Vegas, but I didn't address the game itself. It's time to review what essentially is Fallout 4. Obsidian Entertainment took a great, if buggy, take on Fallout and made it buggier and greater.

27Oct/100

Bethsoft-itis: Making A Masterpiece Out Of A Beta

A Fallout: New Vegas review is on the way, but until it's ready let me tease you with these two revelations: the game is broken, and the game is awesome. This isn't necessarily a deficiency on Obsidian's part; indeed, one could argue that the company simply followed Bethesda Softworks' long-standing example of producing half-made masterpieces. Like Fallout 3 before it, and Oblivion before that, and Morrowind before that, Fallout: New Vegas manages to find a measure of greatness despite otherwise crippling technical problems. It also proves that few games can be so buggy that we can't still embrace their redeeming qualities.

Despite conventional widsom, gamers can be very forgiving. They just need to be given an incentive to forgive. Eye candy, ear candy, blood, boobs, these are all great bullet points for catching the attention of gamers, but they're not enough to overcome a technically flawed title. For a game to win despite itself, to succeed in the face of bugs that would have it kicked back to beta testing in any sane development house, it needs to show real ambition of scope. It needs to put a lot of real, gameplay-affecting choices into the hands of the player for it to be a successful case of Bethsoft-itis.

22Oct/102

From the Game: Fallout: New Vegas Collector’s Edition

This week's From the Game is late because the courier carrying it was attacked by raiders. You know what the Wasteland is like. If you're not getting shot at by thugs, you're getting attacked by radioactive ghouls or mutated insects. Or, more likely, I got distracted by the game itself and the task of photographing all the little tchochkes it comes with completely slipped my mind.

The Fallout: New Vegas Collector's Edition is a gem for fans of video game replicas, like the Fallout 3 Collector's Edition before it. It comes with plenty of casino-themed extras, including seven poker chips, a metal super-chip, and a pack of cards. Unfortunately, while they look great, they're effectively useless for actually playing poker.

16Oct/102

Sonic the Hedgehog 4 Episode 1: Sonic’s Back, But He Hasn’t Learned Much

Sonic the Hedgehog hasn't had a great decade. After an excellent jump to 3D in 1998, Sega's blue mascot slide straight down the mountain and into a deep, deep chasm. The series got more and more characters and more and more gimmicks, until it eventually forgot that the original games' success came from the speed and flow of running through twisting, branching levels as Sonic the Hedgehog. Not as some tertiary character nobody cares about. Not as part of a team where each member has unique powers. Not as a hedgehog that becomes a monster, or swings a sword. As Sonic.

Sega has finally gotten back to basics with Sonic the Hedgehog 4. No other characters, no gimmicks, no third dimension, just running, jumping, and beating up a fat man in a futuristic Hoveround. It's been released on every home console, plus the iPhone, iPad, and iPod Touch. Did Sonic reach a new top speed, or did he run headfirst into some spikes? Find out after the break.

8Oct/100

Gearbox Planning To Respect Duke Nukem Forever Preorders

At this point, it just seems like Gearbox is mocking 3D Realms mercilessly. First, they took Duke Nukem Forever and said, "We're going to finish this game next year." Then they said they'd put out a playable demo of Duke Nukem Forever, available to players who buy the Borderlands Game of the Year Edition. Now, according to CrunchGear, they're working with retailers to fulfill Duke Nukem Forever preorders placed years ago.

Gearbox seems to be successfully turning Duke Nukem Forever into something other than the gaming world's longest running gag. After a decade of hopelessness, it looks like the game will actually be made. Of course, that just makes 3D Realms look like an even bigger joke. The Gearbox boys are all but dancing in George Broussard's face just by making the freaking game.

7Sep/103

Artists Recording In Simlish for Sims 3 Late Night

"Simlish" is the official language of The Sims. It's what Sims speak instead of English, and it's going to be the language of choice for over two dozen pop, hip-hop, and alternative artists in The Sims 3 Late Night expansion and The Sims 3 Xbox 360/PS3/Wii ports. The Sims 3 Late Night will be getting 18 popular music tracks in Simlish, while the console ports will get a whopping 21 songs, from artists like 3oh!3, Flo Rida featuring Jovi, Mickey Fatz, and My Chemical Romance. The songs will be rerecorded in Simlish, so Sean Foreman and Gerard Way will be crooning their bands' songs in vaguely French-sounding mumbling.

I'd honestly take offense at this, if anyone of the music was good. Fortunately, the tracks are all from autotuned pop bands with z's in their names, or guys like Souja Boy or My Chemical Romance. Incidentally, My Chemical Romance uses lyrics that are far too interesting and violent for the quality of music. They sound like a bunch of wussy douchebags, so why do they keep talking about things like murder and poison? Bah, kids these days. Let me know if George Fisher or Glen Benton re-record any of their bands' songs in Simlish.