Sonic the Hedgehog hasn’t had a great decade. After an excellent jump to 3D in 1998, Sega’s blue mascot slide straight down the mountain and into a deep, deep chasm. The series got more and more characters and more and more gimmicks, until it eventually forgot that the original games’ success came from the speed and flow of running through twisting, branching levels as Sonic the Hedgehog. Not as some tertiary character nobody cares about. Not as part of a team where each member has unique powers. Not as a hedgehog that becomes a monster, or swings a sword. As Sonic.
Sega has finally gotten back to basics with Sonic the Hedgehog 4. No other characters, no gimmicks, no third dimension, just running, jumping, and beating up a fat man in a futuristic Hoveround. It’s been released on every home console, plus the iPhone, iPad, and iPod Touch. Did Sonic reach a new top speed, or did he run headfirst into some spikes? Find out after the break.











