Aggrogate

20Jul/110

Frozen Synapse: Crushing Your Soul, Five Seconds at a Time

I've played a lot of strategy games over the years. In fact, if you pinned me down to it, I'd probably tell you that strategy is my favorite genre in the medium. From Chess to StarCraft 2, the idea of formulating a plan, executing it and preparing for the aftermath has held a special kind of narcissistic appeal to me and gamers like me. I can safely, say, however, that I've never played a strategy game quite like Frozen Synapse.

Filed under: PC, Preview Continue reading
28Jun/110

Friendly Fire: Making Love with War in Empires & Allies

If you've ever watched one of those old movies with Jimmy Stewart, there inevitably comes a moment where the feisty small town hero he's portraying has had all he can stand. His American Everymen draw their lines in the sand and defend their turf with monologues laced with folksy pseudo-profanity. You'll keep your daggone mitts off of his Savings and Loans or you can expect a punch right in the nose! Zynga's latest social time sink, Empires & Allies, may not feature any cinema icons of yesteryear, but not since Mr. Smith Goes to Washington has a wrathful outburst toward one's peers felt quite so warm and fuzzy.

Filed under: PC, Preview Continue reading
29Apr/112

Hands-On With Age of Empires Online

When Ensemble dissolved back in 2009 after putting together Halo Wars, I mournfully looked back on the decade-plus of Age of Empires that I'd enjoyed. I wouldn't consider myself an avid RTS geek, but AoE was always a favorite, and back in the days of dialup, it was one of my first experiences in online gaming. I can recall having barely reached the Iron Age and muttering "Yeah, yeah, keep your shirt on..." while my buddy, a much better player than me, held off multiple opponents by himself and screamed for reinforcements. My centurions would save the day, but they required a lot of tech research, damnit.

It's with these fond memories that I signed up for the Age of Empires Online beta. It's distributed by Games for Windows Live, and has been given a vague 2011 launch date. There's always a mix of hope and trepidation when a beloved franchise, especially one from childhood, is passed to a new developer and charts a new direction. Gas Powered Games, you've got a lot to live up to in your attempt to turn AoE into an MMO.

9Mar/112

Dragon Age 2 First Impressions

I'd love to have received an advance copy of Dragon Age 2 and finished it by now so I could discuss it in full today, but since I put my pants on one leg at a time and pick up games at midnight on launch day like everyone else, I'll have to limit my scope to the opening hours of the game. Keep an eye out for a full review as I get through it!

25Feb/110

Duke Nukem Forever is Real! (Hands-On)

Aye, I've seen the monster. Plenty of other sailors'll tell you it's just a myth, or a trick of the sea, but I saw it with me own eyes, so I did! Even got me hands on it for a few minutes, before it got away from me. Oh, yes. Duke Nukem Forever's real.

I met with Gearbox on Wednesday for a demo of Duke Nukem Forever. Not only is the game real, but it's near completion. The version I saw was far more developed, polished, and ready for release than any previous preview of the game 3D Realms bothered to put out. In fact, this preview could be considered filled with spoilers, considering it seems like the game is actually coming out.

16Feb/110

The Bulletstorm Nutcracker is Exactly What it Sounds Like

Epic and EA are really taking the off-the-walls, over-the-top, crazy-lunatic-bullshit humor of Bulletstorm and running with it. Just a few weeks after being accused by FOX News and a quack TV shrink that its game can cause rapism, EA handed out these trinkets in press bags at a recent preview event. Yes, this is a Bulletstorm nutcracker.

31Jan/110

Bulletstorm Demo: Duke Nukem is Doomed

Download the Bulletstorm demo. Right now. While it downloads, I'll explain to you why, after playing it, I now have a giant kill-boner for the game.

Bulletstorm is being developed by Polish developer People Can Fly, whose previous claim to fame was super-violent FPS Painkiller. Painkiller was loved as a cult hit because of its tons of blood, ridiculous weapons, and shameless sense of fun. Bulletstorm is being anticipated because of its tons of blood, ridiculous weapons, shameless sense of fun, and "skill shot" system that gives you bonus points based on how creative you kill people. The demo's currently available on XBL and PSN, where you can try out that skill shot system yourself in a short, 5-minute firefight through a demolished building.

20Jan/110

The Nintendo 3DS is Coming This March, and it Actually Works

You know the deal by now. The Nintendo 3DS comes out March 27, and will retail for $249.99. There's your Cliffs Notes for the Big Gaming News of the Day. However, I have a bigger revelation, that comes only after finally getting some hands-on time with the 3DS myself, at Nintendo's big event yesterday morning.

The 3D works. It actually works pretty well.

After Reggie's remarkably long announcement, the curtains parted and all the various tech journalists at the event were greeted with several dozen 3DS systems, woefully strapped securely to tables and counters but still freely available for us to try out. I missed my chance at E3 and CES, so this was the first time I actually got to handle the handheld.

22Oct/100

Hands On: God of War: Ghost of Sparta

Badass—if there is a word to describe the upcoming PSP bloodfest God of War: Ghost of Sparta, this is it. The game is so far perhaps one of the best handheld experiences I've had to date. God of War: Ghost of Sparta combines eye-pleasing graphics with a simple to learn interface intertwined with what promises to be a very entertaining storyline. Indeed, during my hands-on with the game earlier this month, it seemed to be something that perhaps every God of War fan may want to pick up.

12Oct/102

Goldeneye 007: Split-Screen, Not Stirred

Activision's biggest display at New York Comic-Con was its Goldeneye 007 demo center, a pair of fake living rooms with couches and HDTVs inviting gamers to try out the game in all its 4-player glory. I played a round to see if the new game could recapture the magic of frantic 90's console shooter gaming. No online play, no cover mechanics, no teabagging, just frantic shooting.

The game mode was Golden Gun. I didn't recognize the level, but it seemed to be a shipping yard or a depot, with multiple levels and objects to hide behind. I was Bond, remodeled as Daniel Craig instead of the original Pierce Brosnan. I had a Classic Controller, the tethered Wii remote sitting on my lap as I played.