<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Aggrogate&#187; Tuesday&#8217;s Trope</title>
	<atom:link href="http://www.aggrogate.com/category/department/tuesdays-trope/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aggrogate.com</link>
	<description></description>
	<lastBuildDate>Tue, 07 Feb 2012 14:55:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Tuesday&#8217;s Trope: Giant Space Flea From Nowhere</title>
		<link>http://www.aggrogate.com/2010/09/tuesdays-trope-giant-space-flea/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-giant-space-flea</link>
		<comments>http://www.aggrogate.com/2010/09/tuesdays-trope-giant-space-flea/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 19:29:05 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[Giant Space Flea From Nowhere]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[TVTropes]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=4923</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] Boss fights don't have to make sense. Sure, sometimes you'll fight a crime lord, an alien overlord, or [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/09/Lavos.jpg"><img class="aligncenter size-full wp-image-4924" title="Lavos" src="http://www.aggrogate.com/wp-content/uploads/2010/09/Lavos.jpg" alt="" width="500" height="245" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.                    Aggrogate is not  affiliated with TVTropes.org in any      way.     All      trope      examples come from  TVTropes and are    shared   via   the     Creative     Commons     license.]</em></p>
<p>Boss fights don't have to make sense. Sure, sometimes you'll fight a crime lord, an alien overlord, or an evil wizard that fits in with the narrative of the game you're playing, but just as often you're probably going to run across a mutant cake, a robot dinosaur, or a <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GiantSpaceFleaFromNowhere">Giant Space Flea from Nowhere</a>.</p>
<p>What is the Giant Space Flea from Nowhere? It's supposed to be the embodiment of all evil in the world. Some say its father  was the main character's long-lost friend. Nobody believed it was real. Nobody ever saw it or knew  anybody that ever worked directly for it, but to hear the cutscene tell  it, anybody could have worked for it. You never knew. That was its  power. The greatest trick the GSFN ever pulled was convincing the world it didn't exist. And like that, poof. It's gone.</p>
<p>The GSFN is any boss that just doesn't make sense. It appears out of nowhere, forces you to fight it, and then vanishes without a word. In some games, it turns out to be the final boss, just because the guy you were chasing the entire game didn't seem big or interesting enough. It just shows up, looking for a fight.</p>
<p>Examples of Giant Space Fleas from Nowhere include:<span id="more-4923"></span></p>
<ul>
<li>Dark Force, the final boss of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/PhantasyStar" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PhantasyStar">Phantasy Star</a></em>, was initially one of these, but was <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Retcon" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Retcon">retconned</a> into having an expanded role in the <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/PhantasyStar" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PhantasyStar">Phantasy Star</a></em> mythos in later games. You can say that he "graduated" from Space Flea status.<em></em></li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/DragonQuest" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DragonQuest">Dragon Quest</a></em> in general is <em>terrible</em> about doing this to the <em>final boss of the game</em>.  Even the very first one, the original text had the Dragonlord's pet  superdragon come out of nowhere after you beat him (although the first  translation <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Woolseyism" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Woolseyism">changed this to his "true form"</a> to help make the fight climactic and continuous.)</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SkiesOfArcadia" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SkiesOfArcadia">Skies Of Arcadia</a></em> has quite a few of these. An overweight, acid-spewing rabbit, a giant  robotic penguin with a death-ray, a floating tortoise that could make  itself invincible, and a cockatrice-esque giant bird all appeared  suddenly, were dispatched by the heroes, and died without comment from  anyone.</li>
<li><a title="http://tvtropes.org/pmwiki/pmwiki.php/Disney/Fantasia" href="http://tvtropes.org/pmwiki/pmwiki.php/Disney/Fantasia">Chernabog</a> from <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/KingdomHearts" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KingdomHearts">Kingdom Hearts</a></em>.  He literally appears out of nowhere, after you've jumped through the  hole in "The End of the World". You don't know who he is, Sora makes no  comment about him whatsoever, it's never explained if he's a Heartless,  what connection he's got to Xehanort or <em>why</em> he's even there,  he's the only boss who doesn't get an entry in Jiminy Cricket's journal  and he's never mentioned again. It's as though the developers just  thought it would be a disservice not to include one of the most  impressive Disney creations, even if they had to just drop it in without  so much as a single word of context. It's just plain <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool">Rule Of Cool</a> (and copious <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfScary" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfScary">Rule Of Scary</a>).</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoCross" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoCross">Chrono Cross</a></em> and the Time Devourer. Sure, Lavos is mentioned a couple times in passing <em>if</em> you go out of your way to read side documents near the end. Schala  isn't. But the game already gave two 'final' bosses before this, one at  the end of a long dungeon and the prior requiring a long attunement and  the entire game having built up to it. But then you fight this giant  space eating glowing thing that merged with Schala somehow and defeat it  with <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ThePowerOfRock" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ThePowerOfRock">The Power Of Rock</a>?  What the hell? Dropping Magus in would have made about as much sense.  Hell, Chrono, Marle and a zombie Lucca would have made about as much  sense. And what was with Miguel? <em>Why was he a superpowered philosophical fisherman?</em></li>
<li>The ending of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NoMoreHeroes" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NoMoreHeroes">No More Heroes</a></em> has <strong>got</strong> to be a parody of this, with a long stream of nonsensical boss fights  and totally non-foreshadowed plot twists which push Travis to break the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FourthWall" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FourthWall">Fourth Wall</a> and complain that the developers are just making this up as they go along.</li>
<li>After defeating the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">Big Bad</a> Plutonium Boss of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlasterMaster" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlasterMaster">Blaster Master</a></em>, a strange cyborg knight with a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/WhipItGood" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WhipItGood">plasma whip</a> appears out of nowhere to challenge you.</li>
<li>The video game <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheMatrix" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheMatrix">The Matrix</a>: Path of Neo</em> more or less proceeded with the plot of the three <em>Matrix</em> movies. Until the very end, when instead all of the Smiths morphed into one giant "Mega-Smith" to fight Neo. Atari-esque avatars of the Wachowski Brothers <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NoFourthWall" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NoFourthWall">stopped the plot</a> at that point to explain how the metaphorical ending of the movies  didn't translate well into a video game. This may be true, but it did  feel like they were making fun of the player. ("Have fun... and enjoy  enlightenment!" [Both laugh])</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalSlug" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalSlug">Metal Slug</a> 3</em>'s first four and a half levels are a fight against a human army (and the odd <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/GiantEnemyCrab" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GiantEnemyCrab">Giant Enemy Crab</a>)...  until you defeat the commander. At that point, an alien springs from  his body, and the last half of the last level is a war against the  invading aliens known as the Mars People. The series takes <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RefugeInAudacity" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RefugeInAudacity">Refuge In Audacity</a>, though, so most players's reactions are "Oh, <em>cool</em>!"</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CastleCrashers" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CastleCrashers">Castle Crashers</a></em> also does this in the final level. Even though the Cyclops and <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackKnight" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackKnight">Black Knight</a> are both encountered in earlier levels, on the final level you fight a  guy with a toolbox for a head that draws bad flash animation.</li>
<li>The final boss from <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MegaMan" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MegaMan">Mega Man 2</a> would certainly count as this. Right as you reach the end of the caves underneath Wily Fortress, you meet up with <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">Dr. Wily</a>,  expecting a battle against one of his mechas... But, for some reason,  he literally levitates out of the Wily Saucer and transforms into what  looks like some sort of space alien... Not only that, <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/AmazingTechnicolorBattlefield" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AmazingTechnicolorBattlefield">but the room becomes filled with stars and darkness</a>, again without any prior lead-up. After you destroy this "true form" of Wily, it turns out to just be his <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ProjectedMan" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ProjectedMan">Holograph Projector</a>, and, as the room returns to normal, you see that Wily was just behind a console, operating the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BuffySpeak" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BuffySpeak">green-shooty-alien-holograph-thingie</a>.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/09/tuesdays-trope-giant-space-flea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Lethal Joke Character</title>
		<link>http://www.aggrogate.com/2010/08/tuesdays-trope-lethal-joke-character/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-lethal-joke-character</link>
		<comments>http://www.aggrogate.com/2010/08/tuesdays-trope-lethal-joke-character/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 03:34:54 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[Lethal Joke Character]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Trope]]></category>
		<category><![CDATA[Tuesday]]></category>
		<category><![CDATA[TVTropes]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=4689</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] Almost every fighting game has a character nobody wants to play because he's too weak, too strange, or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.aggrogate.com/wp-content/uploads/2010/08/tvcroll.jpg"><img class="aligncenter size-full wp-image-4690" title="Tatsunoko Vs. Capcom Roll" src="http://www.aggrogate.com/wp-content/uploads/2010/08/tvcroll.jpg" alt="" width="500" height="285" /></a></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.                    Aggrogate is not  affiliated with TVTropes.org in any      way.     All      trope      examples come from  TVTropes and are    shared   via   the     Creative     Commons     license.]</em></p>
<p><em></em>Almost every fighting game has a character nobody wants to play because he's too weak, too strange, or too useless. That same character inevitably turns out to be completely unstoppable in the right hands. They might be extremely difficult to master, but once you figure out how to take advantage of their unique abilities they're absolute monsters in the ring. They are <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/LethalJokeCharacter">Lethal Joke Characters</a>.</p>
<p>Tournament fighters aren't the only games to have lethal joke characters. Many RPGs feature seldom-used characters that can be grinded or equipped properly to turn them into invincible killing machines. Blue mages in Final Fantasy games are often lethal joke characters, because it's so difficult to get their best abilities. If you can expose them to just the right magics, though, they easily become the most powerful members of your party.</p>
<p>Examples of lethal joke characters include:<span id="more-4689"></span></p>
<ul>
<li>Voldo in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SoulCalibur" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SoulCalibur">Soul Calibur</a></em>,  or as we like to call him, Mr. Freaky Guy, is either useless or  invincible. A good portion of his "Special Moves" are simply to change  his physical orientation to his opponent, backwards crab walk FTW.</li>
<li>Speaking of <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomVsWhatever" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomVsWhatever">Capcom versus games</a>, Roll in <em>Tatsunoko vs. Capcom</em> has been improved upon. She still has a low stamina (with Karas being  the lowest), but she is tiny, has a disjointed hitbox thanks to her  broom, and has a fast air-dash. Her ground combos can lead to her Roll  Sweep-Sweep special move, which can hit a grounded foe and CANNOT BE  ESCAPED! She has a LEVEL 1 hyper move that recovers her health decently  too! Her attacks also deal good amount of damage!</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Pokemon" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Pokemon">Pokemon</a></em> has a few characters that work like this, the most famous being Wobbuffet. When it was first introduced in <em>Pokémon Gold and Silver</em>,  its gimmick of only being able to counterattack and a tiny movepool of  only 4 moves left it quite difficult to use without prediction. However,  with the advent of its ability Shadow Tag, which prevents the opponent  from switching out against it, and expanding its movepool ever so  slightly (by 3, but only one of them is really needed), it made the huge  jump from never-used tier to the uber tier. As it is now nearly  impossible to take one out without losing a Pokémon. People are even  considering placing it in a tier of its own.</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Tekken" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Tekken">Tekken</a> 3</em>,  we got Gon... which despite being a bit slow and short (or due to being  short), cannot be attacked by high attacks, cannot be thrown, and has  unblockable <em>projectiles</em>.</li>
<li>Cait Sith from <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyVII" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyVII">Final Fantasy VII</a></em>. When you first get him, it's <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheScrappy" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheScrappy">hate hate hate hate</a>. Then he gets his final <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/LimitBreak" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/LimitBreak">Limit Break</a>,  which has the possibility of ending the battle. Period. Get the best  result on his "Slots" Limit, and you win. Against anything. Even <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BossBattle" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BossBattle">Bosses</a>. Even the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalBoss" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalBoss">Final Boss</a>. Even the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BonusBoss" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BonusBoss">Bonus Bosses</a>. (Still, hate hate hate)</li>
<li>Quina, the Blue Mage from <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyIX" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyIX">Final Fantasy IX</a></em> looks really goofy and probably seems pretty useless to most new  players. However, he has several attacks that are devastating in the  right hands and can be obtained early in the game. For example, L5 Death  instantly kills certain enemies (including dragons in the first disc  who are supposed to be too powerful to beat) and Limit Glove is  guaranteed to do 9999 damage (as long as Quina is at 1 HP).</li>
<li>Shingo Yabuki of <em>The King of Fighters '97</em>, who is less effective in terms of technique but still has <em>lots</em> of damage potential in him, thanks to his ability to do random critical  hits. Basically, it's a bit hard to have him hit you, but when he <em>does</em> hit, he'll break your defenses more than once. Yeowch.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MortalKombat" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MortalKombat">Mortal Kombat</a></em>'s Nightwolf was originally a parody of Thunder Hawk from <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/StreetFighter" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/StreetFighter">Street Fighter</a>.  Except that he could run faster than a character was being thrown, and  he had a fast recovery time, so you could set up a throw combo. He's  still pretty good even in subsequent games, but no unblockable 100%  combos.</li>
<li>Speaking of T.Hawk and throwing, he almost epitomizes this trope in <em>Super Street Fighter II Turbo</em>.  He's laughably bad and has nearly unwinnable matchups against half the  cast, and at a disadvantage against another quarter. However, if at any  time, he achieves a knockdown in the corner, he can start a loop of  safe-jumping (attacking with his jumping weak punch, which strikes on a  blocking opponent, but whiffs and allows him to land against somebody  attempting to reverse him), and following this with a negative-edge  (button-released) Typhoon throw. This pattern allows him to do a  completely unbreakable sequence of throwing somebody over and over again  in the corner until they die, making him the only character in any  iteration of Street Fighter II with an instant-win tactic, provided he  can set it up.</li>
<li>Carl Clover from <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlazBlue" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlazBlue">Blaz Blue</a></em> seems like a pretty terrible character at first, with a difficult style  of play (you have to simultaneously control two characters, or else  play as one character who's notably weaker than each other one in the  game) and little in the way of obvious strengths. He also has the game's  only infinite loop, which, while difficult to master, can easily win a  match. Carl currently sits 4th or 5th (out of 12) on the game's tier  lists, having initially been consigned to bottom-tier status.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/08/tuesdays-trope-lethal-joke-character/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Nice Job Breaking It Hero</title>
		<link>http://www.aggrogate.com/2010/08/tuesdays-trope-nice-job-breaking-hero/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-nice-job-breaking-hero</link>
		<comments>http://www.aggrogate.com/2010/08/tuesdays-trope-nice-job-breaking-hero/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 22:32:32 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=4372</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] Congratulations, you just destroyed the world. You spent hours looking for the pieces of a crystal you thought [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/08/systemshock.jpg"><img class="aligncenter size-full wp-image-4373" title="System Shock" src="http://www.aggrogate.com/wp-content/uploads/2010/08/systemshock.jpg" alt="" width="400" height="300" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.                   Aggrogate is not  affiliated with TVTropes.org in any     way.     All      trope      examples come from  TVTropes and are   shared   via   the     Creative     Commons     license.]</em></p>
<p>Congratulations, you just destroyed the world. You spent hours looking for the pieces of a crystal you thought would help fight the evil emperor, but it turns out that crystal has a dark god inside that's the real threat! The path to hell is paved with good intentions, and when you step down that road during a video game, you're likely to hear "<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero">Nice job breaking it, hero</a>."</p>
<p>Examples of Nice Job Breaking It Hero include:<span id="more-4372"></span></p>
<ul>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/OcarinaOfTime" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/OcarinaOfTime">Ocarina of Time</a></em>, Link follows Zelda's instructions and manages to <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffinDeliveryService" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffinDeliveryService">gather up all of the spiritual stones, the ocarina, and the Song of Time</a> and then pop open the Door of Time... allowing Ganondorf to waltz in  and plunder the Golden Land. Actually, you should really blame this one  on the Master Sword, for not letting a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/KidHero" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KidHero">kid</a> be the Hero of Time and instead sealing him away for seven years while  Ganondorf became King of Evil. Nice job breaking it, sword.</li>
<li>In the game <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Metroid" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Metroid">Metroid</a> Fusion</em>,  the Metroids — a species of highly dangerous alien animals — have been  virtually eliminated from their homeworld by the protagonist; it turns  out that the Metroids were keeping a terrible shape-shifting parasite in  check, and now it's overrun the planet, forcing the protagonist to deal  with it. Whoops.</li>
<li>The <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ultima" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ultima">Ultima</a></em> series in general is <a href="http://dungeon-games.com/blog/?p=148">one big string of these moments<img src="http://static.tvtropes.org/pmwiki/pub/external_link.gif" alt="" width="12" height="12" /></a>, to the point where by Ultima 9, it looks like Britannia, and indeed, the <em>entire multiverse</em>, would have been a lot better off if you had just stayed home, due to the Guardian, the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">Big Bad</a> of Ultima 7 through 9, having been brought into being by you completing  the quest of the Avatar from way back in Ultima 4, the only game in the  general series that appeared to buck this particular trend.</li>
<li>Happens twice in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Drakengard" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Drakengard">Drakengard</a> 2</em>.  First the destruction of the Knights and their seals unleash a red  dragon that intends to destroy the world. And then, when you kill the  red dragon, it turns out that <em>it</em> was a seal for the dark gods that control the world. And the sky explodes. Whoops indeed.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyI" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyI">Final Fantasy I</a></em>: Killing Garland in the beginning allows him to take control of the four elemental forces and create the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/StableTimeLoop" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/StableTimeLoop">time loop</a>.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyVI" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyVI">Final Fantasy VI</a></em>: Gaining the Espers' trust and bringing them to Thamasa for a supposed reconciliation with <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheEmpire" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheEmpire">The Empire</a> just allows Kefka to massacre them all and become more powerful.</li>
<li>The ultimate focus of the game <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BraveFencerMusashi" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BraveFencerMusashi">Brave Fencer Musashi</a></em>:  you spend the game running around collecting the scrolls that the  original Brave Fencer Musashi used to seal a dark wizard with the sword  Lumina. You do this to power up the sword in the hopes of stopping  Thirstquencher Empire's bid for world dominance, only to find out that  the original Brave Fencer Musashi didn't seal the dark wizard <em>with</em> the sword, but <em>in</em> the sword, who was then released. Pat yourself on the back, Musashi, you earned it.</li>
<li>Two of the four possible endings of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CastlevaniaSymphonyOfTheNight" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CastlevaniaSymphonyOfTheNight">Castlevania: Symphony of the Night</a></em> involve an underinformed Alucard eliminating the Belmont bloodline by  beating the stuffing out of one extremely possessed Richter. Seeing as  the Belmonts are humanity's best and perhaps only hope in the fight  against Alucard's infamous father... Oops.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CastlevaniaOrderOfEcclesia" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CastlevaniaOrderOfEcclesia">Castlevania: Order of Ecclesia</a></em> does this too, doubling as a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NonStandardGameOver" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NonStandardGameOver">Non Standard Game Over</a>: if  the player hasn't rescued all of the villagers before defeating Albus,  Shanoa completes the Dominus glyphs and uses them on Dracula's seal,  only to unwittingly kill herself and RELEASE Dracula, rather than  destroy him. Whoops.</li>
<li>Subverted in the final battle of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/EternalDarkness" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/EternalDarkness">Eternal Darkness</a></em>. The player has to use the Villain's giant Circle of Power (which he had used to <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SealedEvilInACan" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SealedEvilInACan">unseal his Canned Evil</a>, <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">Big Bad</a> Elder God) to summon the Canned Evil God that <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ElementalRockPaperScissors" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ElementalRockPaperScissors">trumps him/her/them/it</a>,  stalling the first one and letting the heroine deal with the villain  himself. Upon offing him, she realizes that the god she had summoned is  just as Big, just as Bad, and just as in need of resealing, at which  point the grandfather (also controlled by the player at this point)  finishes the job.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoCross" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoCross">Chrono Cross</a></em>. Not only was it bad enough in the main game to get <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGrandListOfConsoleRolePlayingGameCliches" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGrandListOfConsoleRolePlayingGameCliches">The Grand List Of Console Role Playing Game Cliches</a> entry named after it, it <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RetCon" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RetCon">retroactively</a> did this to the first game's ending. It turns out that the <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoTrigger" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoTrigger">Chrono Trigger</a></em> heroes, by meddling in the Zeal Kingdom's time line, caused princess  Schala to be absorbed by Lavos, becoming an entity that would eventually  evolve into the Time Devourer, a being that would then proceed to  consume all of time and space. The CC heroes will have to break a lot of  things on their own to fix this one.</li>
<li>In the finale of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Diablo" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Diablo">Diablo</a></em>, the hero takes the soulstone containing Diablo's spirit of pure evil and <em>jams it into his own forehead</em>,  intending to contain the spirit within him. He fails spectacularly as  Diablo consumes his soul, takes over his body, ravages the town of  Tristram that the hero spent all of <em>Diablo</em> trying to save, and becomes the villain of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/DiabloII" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DiabloII">Diablo II</a></em>.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Terranigma" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Terranigma">Terranigma</a></em> has a few of these - you start off the game by opening Pandora's Box, for crying out loud. You  then resurrect the continents, plants, birds, animals, humans, and  usher in a golden age of free trade and genius thinking... only to  resurrect Beruga, a mad scientist who proceeds to wipe out the city of  Neotokio with a supervirus and try to take over the world. It then turns  out that <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit">this was the entire reason your old village elder sent you topside, so he could completely destroy it via Beruga.</a> This <em>isn't</em> the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero">Nice Job Breaking It Hero</a>. No, what <em>is</em> is that to fix all that, you  get back to the underside and defeat the village elder... Who turns out  to be the god of your own world and the thing keeping it and everything  in it in existence. You've just destroyed your entire world, killed all  your friends and destroyed yourself. <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero">Nice Job Breaking It Hero</a>, even if you did it <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BecauseDestinySaysSo" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BecauseDestinySaysSo">Because Destiny Says So</a>.</li>
<li>In the first <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SystemShock" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SystemShock">System Shock</a></em>, SHODAN's ethical constraints were removed by the player character. <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/WithGreatPowerComesGreatInsanity" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WithGreatPowerComesGreatInsanity">Whoops</a>.  It gets better too. In the second game, you find out the fate of the  virus-infested grove that the Hacker jettisoned in the first game, where  SHODAN was developing an experimental mutagen. Upon crash landing on  Tau Ceti V, the mutants evolved into the collective alien hive mind  known as The Many, the main antagonists in the second game.  Additionally, ejecting the grove also allowed a portion of SHODAN's AI  to survive. This version of SHODAN nearly succeeded in using the ship's  warp drive to assimilate reality into cyberspace, after the player  character spent a great deal of effort <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSucker" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSucker">helping her gain control of it</a>. Whoops indeed.</li>
<li> <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/StarWars" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/StarWars">Star Wars</a>: <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheForceUnleashed" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheForceUnleashed">The Force Unleashed</a>.</em> First invoked when Starkiller, having  rounded up discontents within the Empire and founding the Rebel  Alliance, is suddenly attacked at the first meeting of said Alliance by <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TreacherousAdvisor" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TreacherousAdvisor">his own master, Darth Vader</a>, who reveals the whole plan to form the Alliance was a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit">Xanatos Gambit</a> by him and the Emperor to weed out their last remaining foes. Canonically, this is then <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/InvertedTrope" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/InvertedTrope">Inverted</a> when Starkiller ,  or Galen by now, valiantly sacrifices himself against the Emperor to  buy time for the Alliance leaders to escape...thus providing the  Alliance with a martyr to rally around, inspiring them. The Emperor and  Vader realize this...which means that, yes, <em>the entire original trilogy</em> was a direct result of a failed <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit">Xanatos Gambit</a> by the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">Big Bad</a>! <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobFixingItVillain" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobFixingItVillain">Nice Job Fixing It Villain</a>!</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/08/tuesdays-trope-nice-job-breaking-hero/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: New Game Plus</title>
		<link>http://www.aggrogate.com/2010/08/tuesdays-trope-game/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-game</link>
		<comments>http://www.aggrogate.com/2010/08/tuesdays-trope-game/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 16:44:25 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>
		<category><![CDATA[New Game Plus]]></category>
		<category><![CDATA[TVTropes]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=4037</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] Just because you've finished a game doesn't mean you're done with it. Sometimes it helps to start all [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/08/newgameplus.jpg"><img class="aligncenter size-full wp-image-4039" title="New Game Plus" src="http://www.aggrogate.com/wp-content/uploads/2010/08/newgameplus.jpg" alt="" width="400" height="300" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.                  Aggrogate is not  affiliated with TVTropes.org in any    way.     All      trope      examples come from  TVTropes and are  shared   via   the     Creative     Commons     license.]</em></p>
<p>Just because you've finished a game doesn't mean you're done with it. Sometimes it helps to start all over again, with all the experience and equipment you built up or a few extra items you can't even find in your first playthrough. This ability to start again while carrying over things from your previous game is called <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus">New Game Plus</a>, and it's become a popular feature in many games. Chrono Trigger wasn't necessarily the first game to do this, but it pioneered the concept and gave it its name. This is actually one of the few video game tropes with <a href="http://en.wikipedia.org/wiki/New_Game_Plus">its own Wikipedia page</a>!</p>
<p>Examples of New Game Plus include: <span id="more-4037"></span></p>
<ul>
<li>Naturally, <em>Chrono Trigger</em>, as listed above. You get to keep anything that's not a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/PlotCouponThatDoesSomething" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PlotCouponThatDoesSomething">key</a> <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement">item</a> in the new game, so you can fight the final boss almost anytime, required to get the various endings. Also, <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoCross" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoCross">Chrono Cross</a></em> not only has the mode, but it's the only way to get all of the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadsAndLoadsOfCharacters" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadsAndLoadsOfCharacters">Loads And Loads Of Characters</a> at once. Cross also gives you two extra items: one lets you switch  Serge for another character in battle, and one lets you speed up or slow  down the game speed, which is a godsend.</li>
<li>Once you have won the game once, <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MassEffect" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MassEffect">Mass Effect</a></em> lets you start a new game with the same character, inventory, and experience, so you aren't forced to <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/HarderThanHard" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HarderThanHard">use a new character when playing on the newly-unlocked Hardcore difficulty</a>.  The game even increases the level cap from 50 to 60 for both old and  new characters. Similarly, winning again on Hardcore unlocks the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard">Insanity difficulty</a>,  with the same ability to play using an old character. Furthermore, some  unlockable bonuses let you use an ability or weapon on a new character,  even if that character cannot usually use that ability or weapon.</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalGearSolid" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalGearSolid">Metal Gear Solid</a></em>,  after completing the game, depending on which of the two ending story  paths you chose, you could start over with one of two super-items: A  headband that grants unlimited ammo, or an optical camouflage suit that  grants invisibility. Get both endings, and you can play through the game  the third time in a tuxedo, plus keep both special items.</li>
<li>After completing each game in the <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RatchetAndClank" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RatchetAndClank">Ratchet And Clank</a></em> series, players are presented with the option to begin a new game on  the same save file, and are allowed to keep their ultra-powerful weapons  and ammo. Considering how much currency the average player accumulates  over the course of the average game (and subsequently spends on weapons  and ammunition), this is pretty much the only feasible way for most  players to get the first game's <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword">Infinity Plus One Gun</a>, the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BFG" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BFG">RYNO</a>.</li>
<li>Most <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ResidentEvil" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ResidentEvil">Resident Evil</a></em> games allow you to start with an extremely powerful gun once you unlock  it, usually by clearing the game really fast, with a very high score.  And of course, you get a closet that fills up with spiffy new outfits.</li>
<li>Some <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NipponIchi" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NipponIchi">Nippon Ichi</a> games, such as <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Disgaea" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Disgaea">Disgaea</a></em> and <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MakaiKingdom" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MakaiKingdom">Makai Kingdom</a></em>,  have "New Game Plus" options that allow players to keep all of the  characters they've created up to that point, along with all of the  awesome weapons they've collected. Almost a necessity, as these games  are always rife with extra dungeons, <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BonusBoss" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BonusBoss">bonus bosses</a> and <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MultipleEndings" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MultipleEndings">multiple endings</a>.</li>
<li>The <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FrontMission" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FrontMission">Front Mission</a></em> DS remake allows you to New Game + yourself into either easier or  harder difficulties, as easy as 0.5x normal to as hard as 20.0x!</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorldEndsWithYou" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorldEndsWithYou">The World Ends With You</a></em> has a version of <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus">New Game Plus</a> that's even better than most: once you've beaten the final boss, you  can jump to any chapter of the story at any point, even if you're in the  middle of a different chapter, with your level, your items, your pins,  your friendship levels, and so forth intact. Want to fight some Noise  that only appear in chapter seven, but don't want to play through  chapters one through six? No problem!</li>
<li>In Zelda II: The Adventure of Link, you can start a new game while  retaining all of your previous levels. The first few bosses only take a  few hits to die.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/08/tuesdays-trope-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Bilingual Bonus</title>
		<link>http://www.aggrogate.com/2010/08/tuesdays-trope-bilingual-bonus/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-bilingual-bonus</link>
		<comments>http://www.aggrogate.com/2010/08/tuesdays-trope-bilingual-bonus/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 21:24:37 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=3913</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] Most of us American gamers only understand English, and that means developers can have a bit of fun [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/08/ffxprimer.jpg"><img class="aligncenter size-full wp-image-3916" title="Final Fantasy X" src="http://www.aggrogate.com/wp-content/uploads/2010/08/ffxprimer.jpg" alt="" width="500" height="322" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.                 Aggrogate is not  affiliated with TVTropes.org in any   way.     All      trope      examples come from  TVTropes and are shared   via   the     Creative     Commons     license.]</em></p>
<p><em> </em>Most of us American gamers only understand English, and that means developers can have a bit of fun while keeping their jokes hidden. Many games use different languages for dialogue, narration, and even names, and if you understand those other languages, you can get a lot of great information that will fly over English-only gamers' heads. Sometimes the language isn't even real, and the game counts on the player to decipher it himself. Either way, this is the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BilingualBonus">Bilingual Bonus</a>.</p>
<p>Examples of the Bilingual Bonus include:<span id="more-3913"></span></p>
<ul>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperMario" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperMario">Super Mario</a></em> has Waluigi, which may seem like a dumb name, but in Japanese it's a  pun. "Waru" means bad, thus "Wario" by combining Mario and Waru, Waluigi  seems to be the same, but with L-R conversion, it's "waru iji" which is  "ijiwaru (mean person)" backwards. Crosses over with <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/IncrediblyLamePun" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/IncrediblyLamePun">Incredibly Lame Pun</a>.</li>
<li>The arcade game <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalSlug" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalSlug">Metal Slug</a> 2</em> starts out in a Middle-Eastern desert town filled with Arabic signs. At  the end of the level, where the first boss is fought, two massive  banners dominate the street in the background, stating (in Arabic) "I  have diarrhea" and "I need medicine."</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Crysis" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Crysis">Crysis</a></em>, on higher difficulty levels all the in-game <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemyChatter" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemyChatter">enemy dialogue</a> is spoken in Korean, which provides a handy advantage to players who  happen to be fluent in the language. On lower difficulties, all enemy  battle calls are spoken in English while the standard enemy chatter  remains in Korean.</li>
<li>The <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CommanderKeen" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CommanderKeen">Commander Keen</a></em> computer games featured a language named the "Standard Galactic  Alphabet" that was just coded symbols corresponding to English letters.  In the first game, you'd run across signs that, when decoded, said  things like "This is neat" and "Behold the holy pogo stick". The coded  alphabet remained consistent throughout the entire series.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyX" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyX">Final Fantasy X</a></em> contains an entire language, Al Bhed, that is represented by a simple  substitution cipher. The "translation" for the language is hidden  throughout the game, one letter at a time. This gives the game a good  replay value, as the translation can be retained. It is also possible  for an enterprising player to successfully decipher the code well before  actually receiving all 26 letter translations.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Hitman" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Hitman">Hitman</a>: Blood Money</em> has newspapers reporting on your deeds after each level, many in  foreign languages. The foreign ones are full of jokes. For instance, in  Spanish one says "No tengo ninguna pista que ha escrito", which is <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch">incorrect grammar</a> for "I have no clue what I've written." (It should be "que <em>he</em> escrito".) Another, oddly, says "Read a book or play outside; to play a game will only make you dumber."</li>
<li>Thanks to its <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/WelcomeToTheCaribbeanMon" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WelcomeToTheCaribbeanMon">setting</a>, the <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MonkeyIsland" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MonkeyIsland">Monkey Island</a></em> series is rife with this. Just to give an example, one of the central antagonists in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TalesOfMonkeyIsland" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TalesOfMonkeyIsland">Tales Of Monkey Island</a></em> is named Marquis De Singe ('singe' being French for 'monkey', which  Guybrush lampshades by calling him Monkeyman in the 4th episode).</li>
<li>The third generation of <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Pokemon" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Pokemon">Pokemon</a> had several <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SealedGoodInACan" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SealedGoodInACan">legendary</a> <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SealedEvilInACan" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SealedEvilInACan">pokemon</a> only accessible by following instructions written in <em>visual braille</em>.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/08/tuesdays-trope-bilingual-bonus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Zerg Rush</title>
		<link>http://www.aggrogate.com/2010/08/tuesdays-trope-zerg-rush/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-zerg-rush</link>
		<comments>http://www.aggrogate.com/2010/08/tuesdays-trope-zerg-rush/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:09:55 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=3730</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] You don't need big guns to take down the enemy. Sometimes you just need to swarm them with [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/08/zergrush.jpg"><img class="aligncenter size-full wp-image-3731" title="Zerg Rush" src="http://www.aggrogate.com/wp-content/uploads/2010/08/zergrush.jpg" alt="" width="400" height="300" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.                Aggrogate is not  affiliated with TVTropes.org in any  way.     All      trope      examples come from  TVTropes and are shared  via   the     Creative     Commons     license.]</em></p>
<p><em></em>You don't need big guns to take down the enemy. Sometimes you just need to swarm them with your weakest, cheapest units to erode their defenses and crush them in a spectacularly humiliating manner. This is called the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ZergRush">Zerg Rush</a>, and it's been a common trope in video games since before it got its name from the original Starcraft. Sometimes it's another player rushing, sometimes it's the computer, sometimes it's the underlying mechanic of the game. Just keep throwing guys at your target until it goes down.</p>
<p>It's interesting to note that the Zerg Rush in Starcraft is actually a slightly different and much more specific technique than the trope. The Starcraft Zerg Rush is the rapid building of zergling units with intent to quickly overcome the enemy before any defenses can be built. The broader Zerg Rush trope includes any sort of swarming tactic using cheap, disposable units.</p>
<p>Examples of the Zerg Rush include:<span id="more-3730"></span></p>
<ul>
<li>Named for the Zerg in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Starcraft" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Starcraft">Starcraft</a></em>, whose main tactic is pretty much this in a nutshell — overwhelming numbers of cheap, disposable troops. (<a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MemeticMutation" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MemeticMutation">Memetic Mutation</a> follows usage of this term with "Kekeke", the Korean equivalent of  "hahaha.") Though as mentioned above, the meaning of the name in <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/StarCraft" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/StarCraft">Star Craft</a> is rather different than the above description.</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Warcraft" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Warcraft">Warcraft 2: The Tides of Darkness</a></em>, it was a common (and much cursed) strategy of the Orcs to use a "Grunt Rush" to win battles — the father of the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ZergRush" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ZergRush">Zerg Rush</a>. (Unlike <em>Starcraft</em>,  you started with only 5 workers and no buildings. The thought was to  build a Town Hall with the gold the game started you with to get an  economy going. Some players, however, build a barracks instead and used  whatever gold left to make basic fighting units and go attack the enemy,  who would be lucky to even have a barracks started, much less have any  units to defend with.)</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/KingdomHearts" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KingdomHearts">Kingdom Hearts</a></em> has this with <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheHeartless" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheHeartless">The Heartless</a>. The <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWarSequence" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWarSequence">section in the second game</a> where you have to fight off one thousand <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Mooks" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Mooks">Mooks</a> springs to mind.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/DynastyWarriors" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DynastyWarriors">Dynasty Warriors</a></em>. Any enemy faction against the player character.</li>
<li>For most <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FireEmblem" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FireEmblem">Fire Emblem</a></em> games, this is a favored tactic of the AI opponents; they'll typically  field armies that are anywhere between twice to four times the size of  your party and, unless they're on the defensive, will send units to  attack you in large numbers. This is offset somewhat by the player units  having better stats, better equipment and the benefit of support  relationships, so a properly-leveled party will take little/no damage  from the resulting Rush. <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard">Hard/Maniac Modes, however...</a></li>
<li>The Russians in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/AgeOfEmpires" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AgeOfEmpires">Age Of Empires</a> III</em>. Their light infantry is weak and has low HP, but they're built by tens and are the cheapest units in the game.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Overlord" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Overlord">Overlord</a></em>,  definitely. Your "Minions" are extremely expendable, and quite often,  the easiest way to handle any given encounter, is to just keep throwing  minions at it 'till it breaks. Sure, there are probably more elegant  ways to do it, but...</li>
<li>The Brotherhood of Nod in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CommandAndConquer" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CommandAndConquer">Command And Conquer</a></em> makes use of this at lower tech levels, able to produce huge numbers of  cheap, expendable militia troops, as well as light, fast attack bikes,  buggies, and tanks.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RiseOfNations" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RiseOfNations">Rise Of Nations</a></em> has the Terra Cotta Army wonder, a Zerg Rush <em>kit,</em> basically. Every thirty seconds (initially; it goes up by half a second  for every infantry you control), you get a free basic infantry unit. <em>Read that again.</em></li>
<li>Scout rushes are a frequently-suggested (if rarely-executed with more than 3 Scouts) strategy in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TeamFortress2" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TeamFortress2">Team Fortress 2</a></em>—Scouts  can reach the objective before any other class and have twice the  capturing power at the cost of lower firepower and health.</li>
<li>One of the Event Matches in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperSmashBros" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperSmashBros">Super Smash Bros</a> Melee</em> is called "Super Mario 128", where 128 smaller, weaker Marios swarm the field and you have to defeat every one of them.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Left4Dead" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Left4Dead">Left 4 Dead</a></em> has this for the regular <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NightOfTheLivingMooks" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NightOfTheLivingMooks">zombies</a>.  Whether the AI Director summons them or if a player gets vomited on by a  Boomer, a huge swarm of zombies will all rush after the team, surround  them, and proceed to beat the crap out of them. In VS mode, infected  players may adopt the rush strategy by either having everyone attacking  at once or rushing in after a Boomer player does his job.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/08/tuesdays-trope-zerg-rush/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Collection Sidequest</title>
		<link>http://www.aggrogate.com/2010/07/tuesdays-trope-collection-sidequest/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-collection-sidequest</link>
		<comments>http://www.aggrogate.com/2010/07/tuesdays-trope-collection-sidequest/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 18:39:18 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=3595</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] It's not enough to save the world. You have to collect tons of crap while you do it. [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/07/banjokazooie.jpg"><img class="aligncenter size-full wp-image-3596" title="Banjo Kazooie" src="http://www.aggrogate.com/wp-content/uploads/2010/07/banjokazooie.jpg" alt="" width="500" height="376" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.               Aggrogate is not  affiliated with TVTropes.org in any way.     All      trope      examples come from  TVTropes and are shared via   the     Creative     Commons     license.]</em></p>
<p><em></em>It's not enough to save the world. You have to collect tons of crap while you do it. Gems, coins, medals, weird shiny things. They're everywhere. It might not be vital to your mission, but if you bring in enough odds and ends you'll probably get a nice reward. This is one of the most common kinds of sidequests in video games: the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CollectionSidequest">Collection Sidequest</a>.</p>
<p>There are X number of doodad in the world. The more you collect, the more items you get. When you collect all X, you get a really sweet reward and bragging rights (or sometimes just bragging rights). It's necessary for a 100% run of the game, and it sends you out to the farthest reaches of the world.</p>
<p>Examples of Collection Sidequests include: <span id="more-3595"></span></p>
<ul>
<li>Mini-Medals in most of the <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/DragonQuest" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DragonQuest">Dragon Quest</a></em> games.</li>
<li>Golden Skulltula tokens in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLegendOfZelda" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLegendOfZelda">The Legend Of Zelda</a></em>: <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/OcarinaOfTime" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/OcarinaOfTime">Ocarina Of Time</a></em>.</li>
<li>Dalmatian puppies in the first <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/KingdomHearts" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KingdomHearts">Kingdom Hearts</a></em> game, 99 in all. (the two parents are already home at the start of the game to account for all <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/OneHundredAndOneDalmatians" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/OneHundredAndOneDalmatians">101</a>). You also find the puppies in sets of three, meaning there are really only 33 chests that contain them.</li>
<li>The thirteen Stellazio coins in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyIX" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyIX">Final Fantasy IX</a></em>.</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Okami" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Okami">Okami</a></em>, you can collect 100 Stray Beads throughout the course of the game. Collecting them all gives you the game's <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword">Infinity Plus One Accessory</a>, but <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt">it's really really hard</a>.  This makes them an utterly worthless collectible for at least the first  time you play, and probably several subsequent playthroughs, as well.</li>
<li>In <em>Grand Theft Auto</em>, you collect packages of what's assumed to  be Spank, the drug du jour of Liberty City.  Each 10 packages (of 100)  grants you an additional weapon at your safehouse.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheElderScrolls" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheElderScrolls">The Elder Scrolls</a> 4: Oblivion</em> has this in form of a Nirnroot (a semi-rare plant only found near or in  bodies of water) sidequest which has you collect 100 of these, and if  you're <em>really</em> bored, it's definitely possible to collect <strong>every single piece</strong> of playable armor and weapons in the game, <em>just for showing them off</em>... to yourself.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalGearSolid" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalGearSolid">Metal Gear Solid</a> 2</em> had dog tags, which you got by holding up enemy soldiers and which serve no in-game purpose at all.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Psychonauts" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Psychonauts">Psychonauts</a></em> has a bunch of these, including Mental Cobwebs, Emotional Baggage, and  even a literal Scavenger Hunt.  Due to the game's otherwise-unique  nature, the game was dinged by a few review sources for having stooped  to this.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/AssassinsCreed" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AssassinsCreed">Assassins Creed</a></em>. Hope you like hunting down hundreds of flags and dozens of Knights Templar for no appreciable reward.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Anachronox" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Anachronox">Anachronox</a></em> had a few of these. Taking pictures of little nonentities that appear in <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt">obscure places</a> for extremely short times with long times between appearances, and  collecting TACOs. TACOs are given a long in-game explanation that  amounts to something much like beanie babies, where someone noticed  something was popular, created them, people started collecting them  madly, then the market collapsed and nobody wanted them anymore, which  now makes them rare. They are a small box with a rotating radar dish on  top, and "TACO" on the side. <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FunWithAcronyms" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FunWithAcronyms">TACO</a> stands for Totally Arbitrary Collectible Object.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/07/tuesdays-trope-collection-sidequest/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Schroedinger&#8217;s Gun</title>
		<link>http://www.aggrogate.com/2010/07/tuesdays-trope-schroedingers-gun/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-schroedingers-gun</link>
		<comments>http://www.aggrogate.com/2010/07/tuesdays-trope-schroedingers-gun/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 00:55:26 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=3447</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] Chekov's Gun is a narrative tool in which an object is displayed early in a story and then [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/07/illusionofgaia.jpg"><img class="aligncenter size-full wp-image-3463" title="Illusion of Gaia" src="http://www.aggrogate.com/wp-content/uploads/2010/07/illusionofgaia.jpg" alt="" width="400" height="349" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing              video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.              Aggrogate is not  affiliated with TVTropes.org in any way.    All      trope      examples come from  TVTropes and are shared via  the     Creative     Commons     license.]</em></p>
<p><em></em>Chekov's Gun is a narrative tool in which an object is displayed early in a story and then used in an important event later in the story. When you have a completely controlled narrative, like a novel or a movie, it's very easy to do. When you put control of the story in the hands of a player in a video game, however, it can get tricky. Free will can really throw a wrench in a story, unless it simply doesn't matter. If you pull the trigger, the chamber is empty. If you don't fire, there was a bullet in the gun. Whether you choose the right door or the left door, that's the one with  the ambush. Until the choice is made, the outcome is in a state of flux.</p>
<p>This is Schroedinger's Gun, a tool that keeps the story of a game on-track, regardless of the player's choices. Not only does the direct outcome change due to a choice, but the very nature of the world changes. You don't know what's going to happen until you make the choice, and neither does the game. In a way, this is a much more subtle, powerful version of <a href="http://www.aggrogate.com/2010/06/tuesdays-trope-thou/">But Thou Must</a>.</p>
<p>Examples of Schroedinger's Gun include:<span id="more-3447"></span></p>
<ul>
<li>Sierra <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/AdventureGame" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AdventureGame">Adventure  Games</a>. If the programmers can't kill your character off with  something because you noticed it, they may not bother with it at all.  Your car only has a fault if you don't perform the safety inspection. (<em>Police  Quest 1</em>). The policeman's only there if you're indecent. (<em>Leisure  Suit Larry</em>). There's only a car coming if you don't look at the  street. (<em>The Dagger of Amon Ra</em>). The biggest example is in the  latter: giving the wrong item to a speakeasy doorman would make the game  <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable">Unwinnable</a>,  so it also causes a completely random person to walk in from offscreen  and stab the protagonist to death. The game then quotes <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/HaveANiceDeath" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HaveANiceDeath">knife  crime statistics</a>.</li>
<li>Used extensively in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/IllusionOfGaia" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/IllusionOfGaia">Illusion  Of Gaia</a></em>, due to Will's ability to guess any question  correctly. It is demonstrated at the beginning of the game, where Will  is asked to pick a card. No matter what the player picks, it is the  right one. It resurfaces much later for a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/WireDilemma" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WireDilemma">Wire  Dilemma</a>, where the player simply has to remember that Will is  psychic and make a decision quickly. Amazingly, used at the end of the  game to win a game of Russian Roulette.</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TacticsOgre" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TacticsOgre">Tactics  Ogre</a></em>, there's a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RoadCone" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RoadCone">Road Cone</a> at the end of the first chapter of the game. You have to choose whether  to kill a group of prisoners in order to frame the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">Big Bad</a>.  (It's complicated and political). If you choose to kill the prisoners,  your best friend will reveal himself to be incredibly noble and oppose  you and all governments, and throughout the game form <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/LaResistance" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/LaResistance">La  Resistance</a> until you become <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheAtoner" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheAtoner">The Atoner</a>.  If you choose not to kill the prisoners, your best friend will reveal  himself to be the biggest asshole ever and side with the killers just to  gain power.</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightsOfTheOldRepublic" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightsOfTheOldRepublic">Knights  of the Old Republic</a> II</em>, you can answer various questions about  past events, such as Revan's fate in the first game and the color of  the lightsaber the Jedi Council took away from you, and the answers  retroactively determine what happened.</li>
<li>The "It's War" chapter of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ConkersBadFurDay" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ConkersBadFurDay">Conkers  Bad Fur Day</a></em> has a pair of levers near a soldier strapped to an  electric chair. The first level Conker pulls will electrocute the  soldier. The second lever he pulls opens a door.</li>
<li>In <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CaveStory" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CaveStory">Cave Story</a></em>,  choosing to avoid speaking to an injured old man A) determines whether  or not his injuries are fatal (they are only fatal if you talk to him)  and also B) determines whether or not there is a vitally important rope  among the junk on the floor of a room entered later, which appears to  have been sealed for many years. (The rope is only there if you didn't  talk to the old man.)</li>
<li>Apparently one puzzle in <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceQuest" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceQuest">Space  Quest</a> 4</em> is about finding the two halves of a code and inputting  them. Whichever order you first use to combine them is the wrong one.  There's no detriment or danger, the programmers just hate you.</li>
<li><em><a title="BaldursGate" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlenhv310a8odku">Baldur's Gate</a> II</em> has a sidequest where one  of your companions returns home to find his sister has been murdered,  and an investigation is still in progress. His father is convinced it  was a hit from a rival and tells you to kill him in revenge. If you kill  the rival, you later find out that he was innocent; if you spare him,  he was guilty all along.</li>
<li>An experience while playing <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/DejaVu" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DejaVu">Deja Vu</a></em> seemed like a literal Schrodinger's Gun: trying to shoot the gun-toting  mugger resulted in him firing first for a game over. Restarting and  giving in to his demands the next time around let him escape while  claiming that the gun wasn't even loaded.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/InFamous" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/InFamous">inFamous</a></em> employs this to make its <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SadisticChoice" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SadisticChoice">Sadistic  Choice</a> even worse.  Your girlfriend Trish is  always on the tower you <em>didn't</em> save, regardless of what the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">Big Bad</a> says.</li>
<li>In the beginning of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MassEffect" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MassEffect">Mass  Effect</a> 2</em>, you are asked whether Udina or Anderson became  Councilor as part of a 'memory test' since you've been in a coma for 2  years. Whoever became Councilor (and hence, who you can meet later)  depends solely on your answer.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/07/tuesdays-trope-schroedingers-gun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Tech Demo Game</title>
		<link>http://www.aggrogate.com/2010/07/tuesdays-trope-tech-demo-game/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-tech-demo-game</link>
		<comments>http://www.aggrogate.com/2010/07/tuesdays-trope-tech-demo-game/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 00:45:30 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=3330</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] It's almost a forgotten art these days, but there's still a certain cachet to having the biggest, fastest, [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/07/crysis.jpg"><img class="aligncenter size-full wp-image-3332" title="Crysis" src="http://www.aggrogate.com/wp-content/uploads/2010/07/crysis.jpg" alt="" width="500" height="280" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing             video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.             Aggrogate is not  affiliated with TVTropes.org in any way.   All      trope      examples come from  TVTropes and are shared via the     Creative     Commons     license.]</em></p>
<p><em></em>It's almost a forgotten art these days, but there's still a certain cachet to having the biggest, fastest, most expensive, most powerful computer around. However, raw numbers and benchmark results can only get you so far. To really impress your friends, you need a computer that can run games others can't, and run them smooth as silk. That's what Tech Demo Games are for.</p>
<p>Tech Demo Games can be good or bad, but what matters is that on PCs, they require a ridiculous amount of processing power to run. When they're released, generally only top-tier hardware can display the games a decent framerate. Of course, a year or two later, both the games and the hardware necessary to run them seem downright quaint. Technology is a harsh and fickle mistress.</p>
<p>Console Tech Demo Games are a bit different; since consoles generally have the same capabilities besides minor variations, console tech demos simply focus on showing off every new trick the platform can offer. Remember how much the Super Nintendo hyped Mode 7? Welcome to the world of console Tech Demo Games.</p>
<p>Examples of Tech Demo Games include:<span id="more-3330"></span></p>
<ul>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Crysis" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Crysis">Crysis</a></em> is regarded by a lot of people to be a tech demo in the disguise of a  game. When released, only a handful of computers could actually handle  the "High" setting at 1280x800. Even fewer could run the "Very High"  setting at 1280x800 above 10FPS.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SupremeCommander" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SupremeCommander">Supreme  Commander</a></em> is a tech demo game at the fact that the more cores  you have in your processor, the better the game runs.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Doom" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Doom">Doom</a> 3</em> was pretty much a stress test for video cards at the time due to its  reliance on complex lighting.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Unreal" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Unreal">Unreal</a></em> was basically an advertisement for video cards.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SeriousSam" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SeriousSam">Serious  Sam</a></em> is simply a tech demo for the engine with some game  elements tacked on (there's even a built-in tech map, accessible from  the menu, which is literally a gallery of the engine's graphic effects.)</li>
<li>Name any first-generation <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperNintendoEntertainmentSystem" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperNintendoEntertainmentSystem">Super  Nintendo</a> game. These games would show off the Mode 7 capabilities  of the system. Some notable examples would be <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperMarioWorld" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperMarioWorld">Super  Mario World</a></em>, <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/F-Zero" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/F-Zero">F-Zero</a></em>,  and <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperCastlevaniaIV" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperCastlevaniaIV">Super  Castlevania IV</a></em>.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyVII" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FinalFantasyVII">Final  Fantasy VII</a></em> was <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SquareEnix" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SquareEnix">Square</a>'s  first game on the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Playstation" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Playstation">Playstation</a>,  as well as a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/KillerApp" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KillerApp">Killer App</a> for the console. Square really took the opportunity to show off some of  the stuff they couldn't do on the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SNES" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SNES">SNES</a>, like  polygons and pre-rendered cutscenes.</li>
<li>The original <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/DonkeyKongCountry" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DonkeyKongCountry">Donkey  Kong Country</a></em> was an effort to prove the aging SNES was capable  of high-quality graphics.</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/WiiSports" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WiiSports">Wii Sports</a></em> and <em>Wii Play</em> show off the Wii Remote's motion abilities.  <em>Wii  Sports Resort</em> shows off <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/WiiMotion" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WiiMotion">Wii Motion</a>+</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/07/tuesdays-trope-tech-demo-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tuesday&#8217;s Trope: Limited Special Collector&#8217;s Ultimate Edition</title>
		<link>http://www.aggrogate.com/2010/07/tuesdays-trope-limited-special-collectors-ultimate-edition/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tuesdays-trope-limited-special-collectors-ultimate-edition</link>
		<comments>http://www.aggrogate.com/2010/07/tuesdays-trope-limited-special-collectors-ultimate-edition/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 04:25:01 +0000</pubDate>
		<dc:creator>Will Greenwald</dc:creator>
				<category><![CDATA[Department]]></category>
		<category><![CDATA[Tuesday's Trope]]></category>

		<guid isPermaLink="false">http://www.aggrogate.com/?p=3176</guid>
		<description><![CDATA[[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.] Sometimes the game isn't enough for real fans of a series. Sometimes you want something more, something tangible, [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.aggrogate.com/wp-content/uploads/2010/07/falloutnewvegas.jpg"><img class="aligncenter size-full wp-image-3178" title="Fallout New Vegas Collector's Edition" src="http://www.aggrogate.com/wp-content/uploads/2010/07/falloutnewvegas.jpg" alt="" width="500" height="351" /></a></em></p>
<p><em>[Tuesday's Trope is a weekly department highlighting an amusing            video  game trope from <a href="http://www.tvtropes.org/">TVTropes</a>.            Aggrogate is not  affiliated with TVTropes.org in any way.  All      trope      examples come from  TVTropes and are shared via the    Creative     Commons     license.]</em></p>
<p>Sometimes the game isn't enough for real fans of a series. Sometimes you want something more, something tangible, something you're willing to spend even more cash on to get closer to the franchise you love. Fortunately, publishers are often eager to oblige you, offering collector's editions, limited editions, special editions, and other editions that can tack anything from $10 to $100 onto the price of the game. These are the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/LimitedSpecialCollectorsUltimateEdition">Limited Special Collector's Ultimate Editions</a>.</p>
<p>These editions can be either amazingly awesome or heart-breakingly disappointing. At their best, they'll include replicas of items from the game, additional content in the game, a soundtrack, and a handful of other knick-knacks. At their worst, they'll include an art book and a making-of DVD and call it a day.</p>
<p>Examples of the Limited Special Collector's Ultimate Edition include:<span id="more-3176"></span></p>
<ul>
<li><em>Halo 3</em> came in three editions: the normal edition for $60, the  limited edition for $70, and the "legendary" edition for $130, complete  with a Master Chief helmet.</li>
<li>The console version of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/StreetFighter" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/StreetFighter">Street  Fighter</a> IV</em> has a Collector's Edition that comes with the game,  an art book, an <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/OVA" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/OVA">OVA</a> and a  figurine (C. Viper for Xbox 360 and Ryu for <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/PS3" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PS3">PS 3</a>)</li>
<li><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/WorkingDesigns" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WorkingDesigns">Working  Designs</a> used to make a living doing this.  Their deluxe version of <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Lunar" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Lunar">Lunar</a> II:  Eternal Blue Story Complete</em> came with a soundtrack, little  character stands, a cloth map of the game's world, and even a wearable  replica of the game's endgame <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin">MacGuffin</a>.</li>
<li>The <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TomClancy" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TomClancy">Tom Clancy</a> franchise games (<em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RainbowSix" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RainbowSix">Rainbow  Six</a></em>, <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/GhostRecon" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GhostRecon">Ghost  Recon</a></em> and <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SplinterCell" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SplinterCell">Splinter  Cell</a></em>) have been released in <a href="http://www.futureshop.ca/catalog/proddetail.asp?logon=&amp;langid=EN&amp;sku_id=0665000FS10079980&amp;catid=11126&amp;test%5Fcookie=1">collector's  editions<img src="http://static.tvtropes.org/pmwiki/pub/external_link.gif" alt="" width="12" height="12" /></a>. They contain  the original games and their expansions, clothing (a hat, shirt and  belt), a messenger bag, and an "exclusive" extra (SC mousepad, RS book,  GR making-of DVD).</li>
<li>When <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Mother3" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Mother3">Mother 3</a></em> was first released, it came in both the standard game-only edition, as  well as a Deluxe Box: it contained the game, a limited edition Game Boy  Micro, and a <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Defictionalization" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Defictionalization">replica  of the Franklin Badge.</a> Unfortunately, since this is <em>Mother 3</em> we're talking about, <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NoExportForYou" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NoExportForYou">guess  who doesn't get to release it!</a></li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Fallout" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Fallout">Fallout</a> 3</em> has the special edition with a lunchbox and a Vault Tech Bobblehead.</li>
<li><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RecordOfAgarestWar" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RecordOfAgarestWar">Record  of Agarest War</a> had, for the North American 360 release, the  standard version, and the "<em>Really Naughty Limited Edition</em>",  which added in the OST, a pillowcase, and (this is likely the 'Really  Naughty' part) a oppai mousepad (it's only 'naughty' instead of  'perverted' due to the fact that the character on the pad is wearing  clothes).</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBeatles" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBeatles">The  Beatles</a> <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/RockBand" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RockBand">Rock Band</a></em> initially had a $250 "Limited Edition Premium Bundle," which in  addition to the game, had playable replicas of Paul McCartney's Hofner  bass and Ringo Starr's Ludwig drums, a microphone with a stand, and  eight postcards</li>
<li><em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/ModernWarfare" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ModernWarfare">Modern  Warfare</a> 2</em> has the <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/IfYouKnowWhatIMean" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/IfYouKnowWhatIMean">Hardened</a> Edition, which has an art book and a redemption code for a downloadable  Xbox 360/Playstation 3 version of the first <em><a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CallOfDuty" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CallOfDuty">Call Of  Duty</a></em> game, and the Prestige Edition, which retails for 150$ and  includes functional <a title="http://tvtropes.org/pmwiki/pmwiki.php/Main/NightVisionGoggles" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NightVisionGoggles">Night  Vision Goggles</a> and a head stand along with the above..</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.aggrogate.com/2010/07/tuesdays-trope-limited-special-collectors-ultimate-edition/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

