This is one of the most depressingly awesome examples of a generational sleeper hit. Like Kid Icarus, StarTropics was a fantastic NES game with outstanding gameplay, level design, and challenge, and it was roundly beloved by all who played it. Also like Kid Icarus, it saw a single, relatively disappointing sequel and then faded into total obscurity. It’s a slightly even more obscure game, because StarTropics didn’t even get a Nintendo history shout-out in Super Smash Bros. Melee or Brawl.
StarTropics was basically The Legend of Zelda with a tropical flair. Instead of Link, an elf with a sword looking for the Triforce and Zelda, you’re Mike Jones, a teenager with a yo-yo looking for three magic cubes and his uncle. You still wander around an overworld, manifested as a linear string of tropical islands rather than the big wilderness of Hyrule. You still delve deep into dungeons, solving puzzles and killing bosses. You even keep track of your health with tiny hearts representing your hit points.
The game actually eclipsed Zelda in a few areas, which isn’t too big a surprise considering it came out four years later. The graphics were much better, the puzzles were much more challenging, and Mike could actually jump around, which added a new level of depth to both combat and puzzle-solving. You didn’t get as many tools through the game, and you couldn’t explore as much as in Zelda, but otherwise StarTropics was every bit as much a stellar example of the action-adventure genre.













