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	<title>Comments on: Star Trek Online: It goes boldly, but not very well</title>
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		<title>By: Rhapses</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-17</link>
		<dc:creator>Rhapses</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-17</guid>
		<description>MMO&#039;s work differently to other games. MMO&#039;s are a living game, constantly being worked on, improved, patched, etc. You cannot fully and accurately compare a new MMO with another MMO that has been out for longer. It simply isn&#039;t fair. It&#039;s like comparing a 10 year old with a 40 year old professor. One is simply gonna be more knowledgable and experienced than the other.

Now if it wasn&#039;t an MMO, then sure, it could have been lacking, but fact of the matter is, do you spend those 5+ years in constant development trying to make a game as good as or better than WoW, or do you release it, make some money, and improve it? Just so you guys have more understanding, think of it like this.. Those extra 5 years in development trying to make it as good as WoW will never be achieved since those 5 years in development would mean WoW will always have an advantage (they can spend those same 5 years further improving their own game).

So please stop comparing MMO&#039;s against other MMO&#039;s based on their content. Yes STO has bugs and glytches which need to be fixed, but if you want something to be as good as WoW, then go back and kiddie it up with the others and play WoW and only WoW.

If you want something different, then STO is good. But please stop comparing a child MMO to an aged (i refuse to say mature) MMO.</description>
		<content:encoded><![CDATA[<p>MMO&#8217;s work differently to other games. MMO&#8217;s are a living game, constantly being worked on, improved, patched, etc. You cannot fully and accurately compare a new MMO with another MMO that has been out for longer. It simply isn&#8217;t fair. It&#8217;s like comparing a 10 year old with a 40 year old professor. One is simply gonna be more knowledgable and experienced than the other.</p>
<p>Now if it wasn&#8217;t an MMO, then sure, it could have been lacking, but fact of the matter is, do you spend those 5+ years in constant development trying to make a game as good as or better than WoW, or do you release it, make some money, and improve it? Just so you guys have more understanding, think of it like this.. Those extra 5 years in development trying to make it as good as WoW will never be achieved since those 5 years in development would mean WoW will always have an advantage (they can spend those same 5 years further improving their own game).</p>
<p>So please stop comparing MMO&#8217;s against other MMO&#8217;s based on their content. Yes STO has bugs and glytches which need to be fixed, but if you want something to be as good as WoW, then go back and kiddie it up with the others and play WoW and only WoW.</p>
<p>If you want something different, then STO is good. But please stop comparing a child MMO to an aged (i refuse to say mature) MMO.</p>
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		<title>By: kthonic</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-16</link>
		<dc:creator>kthonic</dc:creator>
		<pubDate>Wed, 10 Mar 2010 04:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-16</guid>
		<description>I am in the same boat as the writer of the article, when it comes down to it I want an awesome game that actually brings what I love about a setting to the front.  Most new MMOs take the approach that if you take WoW and put it in a different setting then you will have a instant winner on your hands.  What has made WoW so successful is that it constantly changes and updates.  Incidently, if a person already plays WoW they probably won&#039;t be interested in another monthly fee for a clone of WoW, particularly since WoW was there first and the person has already invested time and energy into their WoW character.  To pull people away from WoW a game will need to be different and better in some way, attracting people who are frustrated with WoW&#039;s many shortcomings or hope for more polished game play.</description>
		<content:encoded><![CDATA[<p>I am in the same boat as the writer of the article, when it comes down to it I want an awesome game that actually brings what I love about a setting to the front.  Most new MMOs take the approach that if you take WoW and put it in a different setting then you will have a instant winner on your hands.  What has made WoW so successful is that it constantly changes and updates.  Incidently, if a person already plays WoW they probably won&#8217;t be interested in another monthly fee for a clone of WoW, particularly since WoW was there first and the person has already invested time and energy into their WoW character.  To pull people away from WoW a game will need to be different and better in some way, attracting people who are frustrated with WoW&#8217;s many shortcomings or hope for more polished game play.</p>
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		<title>By: The Celtic Syndicate &#187; Star Trek Online Review: It goes boldly, but not very well</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-15</link>
		<dc:creator>The Celtic Syndicate &#187; Star Trek Online Review: It goes boldly, but not very well</dc:creator>
		<pubDate>Wed, 10 Mar 2010 04:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-15</guid>
		<description>[...] Read more at aggrogate.com&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more at aggrogate.com&#8230; [...]</p>
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		<title>By: Internet Tough Guy</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-14</link>
		<dc:creator>Internet Tough Guy</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-14</guid>
		<description>Yes a lot of people seem to forget that WOW did not have anything at launch, but what you are failing to see is they have it NOW...

Meaning these game developers know what needs to be done in order to keep the player interested, time after time again we see MMOs come out and the same excuse every time. WOW did not have this. Well listen up, its not about WOW not having it on release date. Its about what people are accustom to and about what your game does NOT have. 

Your not going to drive a car that goes 22miles per hour are you? You people seem to forget that the Ford did not have fuel injection when it came out, lets just ride this old tech along and hope it picks up a following. It does not work like this.

Point being is they need to stop bring out games that do now follow or add to what is the standard set. If people keep comparing MMOs to Blizzards WOW then that there is the standard, this is what needs to be done and in order to keep the user&#039;s attention span and need to spend countless or hours of their life on.

Good ideas but not enough thought in all these games. Good ideas but not enough time testing, Good ideas but very impatient companies in wanting to put out a game to make investors happy. Its hard to make a game yes. Its hard to get backing of an idea as well. But when it comes to ideas we need people i think that play games like WOW there to offer more of a diagram of what needs to be done. 

And im the one to do that. Ill just charge a few hundred thousand a year thank you :)

ITG
Your friendly Internet Tough Guy</description>
		<content:encoded><![CDATA[<p>Yes a lot of people seem to forget that WOW did not have anything at launch, but what you are failing to see is they have it NOW&#8230;</p>
<p>Meaning these game developers know what needs to be done in order to keep the player interested, time after time again we see MMOs come out and the same excuse every time. WOW did not have this. Well listen up, its not about WOW not having it on release date. Its about what people are accustom to and about what your game does NOT have. </p>
<p>Your not going to drive a car that goes 22miles per hour are you? You people seem to forget that the Ford did not have fuel injection when it came out, lets just ride this old tech along and hope it picks up a following. It does not work like this.</p>
<p>Point being is they need to stop bring out games that do now follow or add to what is the standard set. If people keep comparing MMOs to Blizzards WOW then that there is the standard, this is what needs to be done and in order to keep the user&#8217;s attention span and need to spend countless or hours of their life on.</p>
<p>Good ideas but not enough thought in all these games. Good ideas but not enough time testing, Good ideas but very impatient companies in wanting to put out a game to make investors happy. Its hard to make a game yes. Its hard to get backing of an idea as well. But when it comes to ideas we need people i think that play games like WOW there to offer more of a diagram of what needs to be done. </p>
<p>And im the one to do that. Ill just charge a few hundred thousand a year thank you <img src='http://www.aggrogate.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>ITG<br />
Your friendly Internet Tough Guy</p>
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		<title>By: John Richard Scott</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-13</link>
		<dc:creator>John Richard Scott</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-13</guid>
		<description>I think what a lot of MMOers forget these days is that WoW was not perfect coming out of the shoot. At launch, it only had 2 raids, UBRS and MC, the honor system wasn&#039;t in place until 5 months after launch, and battlegrounds didn&#039;t exist until 2 months after that,  and 20 man raids didn&#039;t exist until 2 patches after that.  A lot of things that seem so commonplace in a MMO now took almost a full year to gain speed in WoW, now everyone expects games to come out and be as good as almost 5 years of constant development in WoW immediately. That&#039;s just not realistic.

I must say, I&#039;m a huge fan, and while I&#039;ll admit grinding can be tedious at times (mostly because I was undergeared and had open teaming turned off by mistake), I&#039;m having a blast of a time.

a TRUE Star Trek  game would never work as a game. Would you pay money to sit at a conference table and listen to your bridge crews concerns? No. Thats why there is a lot of combat. Sure, it bends the canon a little, but within the story it makes sense, and they have a lot more planed.

So lets not put the nails in the coffin yet till at least 2-3 major patches in. Trust me, if I gave you the release version of WoW, you&#039;d call it crap.</description>
		<content:encoded><![CDATA[<p>I think what a lot of MMOers forget these days is that WoW was not perfect coming out of the shoot. At launch, it only had 2 raids, UBRS and MC, the honor system wasn&#8217;t in place until 5 months after launch, and battlegrounds didn&#8217;t exist until 2 months after that,  and 20 man raids didn&#8217;t exist until 2 patches after that.  A lot of things that seem so commonplace in a MMO now took almost a full year to gain speed in WoW, now everyone expects games to come out and be as good as almost 5 years of constant development in WoW immediately. That&#8217;s just not realistic.</p>
<p>I must say, I&#8217;m a huge fan, and while I&#8217;ll admit grinding can be tedious at times (mostly because I was undergeared and had open teaming turned off by mistake), I&#8217;m having a blast of a time.</p>
<p>a TRUE Star Trek  game would never work as a game. Would you pay money to sit at a conference table and listen to your bridge crews concerns? No. Thats why there is a lot of combat. Sure, it bends the canon a little, but within the story it makes sense, and they have a lot more planed.</p>
<p>So lets not put the nails in the coffin yet till at least 2-3 major patches in. Trust me, if I gave you the release version of WoW, you&#8217;d call it crap.</p>
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		<title>By: Star Trek Online Review: It goes boldly, but not very well &#124; STMMO.info</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-12</link>
		<dc:creator>Star Trek Online Review: It goes boldly, but not very well &#124; STMMO.info</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-12</guid>
		<description>[...] Excerpt from: Star Trek Online Review: It goes boldly, but not very well [...]</description>
		<content:encoded><![CDATA[<p>[...] Excerpt from: Star Trek Online Review: It goes boldly, but not very well [...]</p>
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		<title>By: Chris Robbins</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-11</link>
		<dc:creator>Chris Robbins</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-11</guid>
		<description>Turbine should have been given this game. LOTRO is an incredible, immersive and convinving masterpiece, they could have done STO justice.</description>
		<content:encoded><![CDATA[<p>Turbine should have been given this game. LOTRO is an incredible, immersive and convinving masterpiece, they could have done STO justice.</p>
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		<title>By: SLEZE</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-10</link>
		<dc:creator>SLEZE</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-10</guid>
		<description>&quot;Most of the conflict from the shows came from characters dealing with their problems through introspection, discussion, and technical problem solving…”

I think you would rather play some sort of Star Trek RPG.  That is now how MMOs work.  Although there are quests with dialog, I don&#039;t think people want to play a game where an android is searching for his humanity by shacking up with a woman with mental problems (for example).</description>
		<content:encoded><![CDATA[<p>&#8220;Most of the conflict from the shows came from characters dealing with their problems through introspection, discussion, and technical problem solving…”</p>
<p>I think you would rather play some sort of Star Trek RPG.  That is now how MMOs work.  Although there are quests with dialog, I don&#8217;t think people want to play a game where an android is searching for his humanity by shacking up with a woman with mental problems (for example).</p>
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		<title>By: Vodolaz</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-9</link>
		<dc:creator>Vodolaz</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-9</guid>
		<description>What the Star Trek franchise needs is a Bioware rpg along the lines of Knights of the Old Republic.</description>
		<content:encoded><![CDATA[<p>What the Star Trek franchise needs is a Bioware rpg along the lines of Knights of the Old Republic.</p>
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		<title>By: Kriegsfall</title>
		<link>http://www.aggrogate.com/2010/03/star-trek-online-review-boldly/comment-page-1/#comment-8</link>
		<dc:creator>Kriegsfall</dc:creator>
		<pubDate>Tue, 09 Mar 2010 17:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.aggrogate.com/?p=112#comment-8</guid>
		<description>&quot;Most of the conflict from the shows came from characters dealing with their problems through introspection, discussion, and technical problem solving...&quot; - If Cryptic had made a game about the &quot;real&quot; Star Trek, as you describe it here, I wouldn&#039;t go near it.  MMOs are chiefly about combat, either against another player or the computer, gaining big shiny things to flaunt to other players, and other forms of player interaction.  The actual life of the characters is handled by RPers.</description>
		<content:encoded><![CDATA[<p>&#8220;Most of the conflict from the shows came from characters dealing with their problems through introspection, discussion, and technical problem solving&#8230;&#8221; &#8211; If Cryptic had made a game about the &#8220;real&#8221; Star Trek, as you describe it here, I wouldn&#8217;t go near it.  MMOs are chiefly about combat, either against another player or the computer, gaining big shiny things to flaunt to other players, and other forms of player interaction.  The actual life of the characters is handled by RPers.</p>
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