Star Trek Online: It goes boldly, but not very well
Star Trek Online is a textbook example of a decent game that simply doesn't do justice to its source material. It's by no means a bad MMO, and in fact brings a handful of welcome new ideas that are just begging to be polished, but it simply isn't Star Trek. Were it not for the Paramount pedigree, STO might have even be seen as a pretty good niche sci-fi MMO, perhaps a spiritual successor to Earth and Beyond, or a more casual-friendly competitor to EVE Online. With the Star Trek license dragging behind it like a chain, though, the game only feels like wasted potential.
It's clear that Cryptic Studios is full of Star Trek fans, and that these fans put a lot of effort into the game. Unfortunately, the effort was misdirected, and the end result is a fanfic playground that fails to capture any of the charm of any of the shows. The technology's there, the settings are there, even some of the characters are there, but it all feels so lifeless. The ships feel more like gun-toting robots than actual vessels filled with crewmen, and the bridge officers feel more like summoned minions than actual characters.
Ever since the original series, Star Trek has emphasized character interaction over visceral action. For every scene with Voyager's bridge crew fighting the Borg or Deep Space Nine's crew fighting the Dominion, there are at least ten scenes of those same crew members talking to each other. Most of the conflict from the shows came from characters dealing with their problems through introspection, discussion, and technical problem solving. Most of the scenes in the shows took place on the bridge of a starship, or the command center of a space station, or in the bars, mess halls, or cabanas the crew frequented when they weren't on duty.
Star Trek Online, conversely, takes all of that interaction and discussion out of the equation. Your bridge crew are bland drones with absolutely no personality or characterization. Your problems are almost always solved with violence, and the few times they aren't they're solved by passively clicking on objects to "scan" them. And, perhaps worst of all, the bridge of your ship and the hangouts of star bases are almost entirely wasted areas you won't use for more than a glorified chat room with other players (who have their own ships, and their own faceless crew members). Half of the episodes in Star Trek's five series took place on their respective shows' ships and starbase. In Star Trek Online, you'll only use your ship for space combat, and your bridge for a chat room (and a useless chat room at that).
There's a ton of Star Trek trivia die-hard fans will appreciate, but that's all it is: trivia. Paris and Torres' kid from Voyager is an NPC for a quest chain. Captain Mackenzie Calhoun from the Star Trek: New Frontier novels is a questgiver. Even Will Riker's transporter-generated clone gets a mention in the game. Sadly, like your own bridge crew, these characters have no personality. They're just mannequins offering you a few lines of text and occasional help in combat. Almost every Trek reference in the game feels like a shallow nod towards Star Trek fans, a thin veneer of enthusiasm covering an empty MMO shell. This is best demonstrated on Deep Space Nine, one of the game's hub starbases and a faithful rendering of the eponymous station from the show... from certain angles. Yes, you can stand in Quark's Bar or on the Promenade, or in the middle of Ops, and if you set the camera just right it looks just like it did from the show. If you zoom out, or walk around, though, you'll quickly see the empty corridors and empty walls that make up the rest of the station. That's the game in a nutshell: occasional moments of "Hey, Star Trek!" with vast lengths of bland, same-y gameplay in between.
Some of the game's elements are actually fun, even if they don't feel like Star Trek. Space combat is the big draw, putting you in the pilot's seat of a Starfleet (or Klingon, in PvP) starship. You steer the ship to get into a good position to fire your fore or aft weapons at the enemy, all while being mindful of your energy levels and shield strength. The different ship classes and wide selection of equipment and crew powers gives you tons of flexibility in how you fight. You could be a heavy cruiser with tons of beam weapons for tanking and shield depleting, or a quick escort ship with phaser cannons and mine layers for devastating assault runs, or a science vessel with buffing and healing skills for supporting other ships in your party. Switching out a few weapons and crew members can vastly change how you play the game.
Ground combat isn't quite as engaging, but it has some redeeming qualities. Instead of flying solo and relying on your bridge crew to grant you skills, you can actually take several crew members with you, where they'll fight at your side. Each crew member has a different selection of ground skills, and you can even customize your own skills by equipping different class-based kits. Unfortunately, the combat quickly boils down to shooting your ranged weapon at the enemy, occasionally hitting a skill hotkey to toss a grenade/erect a shield generator/heal yourself. Your teammates are useful in combat, but they suffer from spotty AI and downright terrible pathfinding. On indoor maps, they can often get stuck on corners, leaving you to deal with the enemies in the next room.
On its own, Star Trek Online is a fairly entertaining MMO with a few great ideas and loads of tedious repetition. As a Star Trek game, it completely misses the point. It doesn't have the narrative appeal of adventure games like 25th Anniversary or A Final Unity, it doesn't have the visceral action appeal of the Elite Force games, and it doesn't have the cerebral, tactical appeal of Bridge Commander. It takes a tiny bit from each game, and blends it with five pounds of MMO conventions to make a slightly Star Trek-flavored bowl of bland mush.
Corredor says, "It takes up the entirety of side two"
You say, "I call porn name!"
Andolph gets instantly put in a bad mood. Mum is watching the news. ._.
You say, ""In the Land of Grey and Pink 5: Granny's Goin' Hardcore.""
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Kriegsfall
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Vodolaz
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http://www.thereheis.com SLEZE
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Chris Robbins
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http://www.stmmo.info/star-trek-online-review-it-goes-boldly-but-not-very-well/ Star Trek Online Review: It goes boldly, but not very well | STMMO.info
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John Richard Scott
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http://www.internettoughguys.com Internet Tough Guy
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http://www.thecelticsyndicate.com/2010/03/09/star-trek-online-review-it-goes-boldly-but-not-very-well/ The Celtic Syndicate » Star Trek Online Review: It goes boldly, but not very well
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kthonic
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Rhapses

