
[Tuesday's Trope is a weekly department highlighting an amusing video game trope from TVTropes. Aggrogate is not affiliated with TVTropes.org in any way. All trope examples come from TVTropes and are shared via the Creative Commons license.]
Battletoads. Mega Man. Castlevania. Contra. Ninja Gaiden. The NES was infamous for some amazingly difficult games, and that’s not counting the ones that were unbeatable because they were terrible and poorly designed. “Nintendo Hard” describes a video game that’s, well, ridiculously hard. It punishes you for even trying to beat the game by surrounding you by enemies, giving you little to no health, setting up unforeseeable death traps, and basically just setting up every possible obstacle in your way.
Nintendo Hard games can be good or bad. Good Nintendo Hard games are rewarding and well-made, with solid controls. You feel challenged by the game, but you don’t feel it’s truly unfair because of malicious programming. Good Nintendo Hard games have you coming back again and again to get a little bit farther each time. They include Battletoads, Bionic Commando, Contra, and pretty much every NES game you have fond memories of even if you couldn’t actually beat it. Bad Nintendo Hard games are difficult because they were lazily made. Their controls suck, the enemies take too much damage, and you aren’t given enough lives or continues to have a chance to win. These were often the shovelware cash-in games on the NES, like LJN’s many titles, including Back to the Future, Terminator 2, and Wolverine.